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Lmao, Prophet gave the poor malnourished Grace 3 rice and then himself ate 17
Ответитьi like how you pronounced Withdrawal "WithdrawRIL" like 10 times in a row and then question when you say Teetotaler correctly.
Ответитьyou are making me want to buy this game!!! love the content!!!
ОтветитьYou probably know this by now, but if your planting skill is 5 or higher and you have enough food stored to tide you over, you should switch from rice to strawberries. Rice grows faster, but strawberries don’t give your colonists a debuff when they eat them raw.
If your planting skill is 4 or higher, you should also consider growing some smokeleaf. You roll it into joints at a crafting station. I use them for anesthesia prior to surgery and pain management for bedridden colonists, but they can also be used socially as a source of joy or sold for a tidy profit. Stoned pawns are basically useless and wake up with the munchies, but smokeleaf has a very low addiction rate compared to other drugs in the game, and you can produce smokeleaf joints a lot sooner.
crafting stop can be used to make tribal wear. should do that.
Ответитьi like turning the caves into a oven to cook the bugs. just need some stone walls and door with a few wood floors.
ОтветитьIf raiders attack the bug army they will rampage and attack you
ОтветитьLighting is very important aswel in this game, effects everything from mood to work effectiveness.
Ответитьyou should really make separate bedrooms. and give everyone a double bed. They are more comfort and beauty. Dressers add 5% to rest effectiveness. cant stack effect. 1 dresser can effect several beds. use chairs even for horse shoes and defense posts. furniture can be use as cover.
ОтветитьStock piles are pretty useful. For butchering you should have about 6 spaces of stockpile next to butcher table that only takes the corpse of what you butcher. then near the grave yard put another stock pile that only holds human. Stock piles are REQUIRED for everything else to function. Cant butcher a creature you dont have and it wont know you have it unless its in your stock
Ответитьcant butch turkey cause of bug????????
ОтветитьThis episode is out of order in the playlist. (Thought I'd tell you in case you didn't know.)
ОтветитьCan we have both systems of measuring the temperature, man?
ОтветитьПривет
Ответитьsmoothing stone makes stronger raids?
ОтветитьI like building two walls with a hallway in between around the entire base. I fill the hallway with traps and leave it open to outside on one corner. At the other end I leave it open to the base. They should tend to path through and you can have your colonists peek in through doors to take pot shots from range.
ОтветитьIt’s “funnnn” lol
ОтветитьGreat video Ambiguous
Ответить1. If you get a raid from the west the enemies are likely to break through the wall rather then walk around to your traps.
2. Low expectations expires after a time because the game basically says "ok you've been playing long enugh that you should have a nicer base" people will begin complaining about more stuff after this point.
3. Having her beat addiction would make for a more interesting story but I think you are correct in your thinking of not working about her as much.
Even with crappy cooking skill it's better to cook anyways because it makes your food last longer and fills hunger more and is way less likely to get you sick. Fyi but worms makes you hungry constantly and is also caused by eating raw food.
4. Manually moving your pawns closer to pray when hunting before allowing them to shoot will make them hit more often.
The raiders will always try to find the cheapest way to your base so walling off everything and keeping one kill box is way more efficient and costs a lot less
ОтветитьGot my pizza, got my drink, and Amphibian just uploaded, what a wonderful night!
ОтветитьHappy to see you play rim world, it's one my my favorite games. Can't wait till you start dipping your toes in the mods! Combat Extended is especially "fun"
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