101 - Using vertex colors to replicate shadowmaps

101 - Using vertex colors to replicate shadowmaps

Thor's Modding Corner

54 года назад

454 Просмотров

Comments are not actively monitored. For any questions consider joining MTA forums or Discord:
https://forum.multitheftauto.com/forum/177-modelling/
https://discord.com/invite/mtasa

Narration by ElevenLabs

0:00 How it works, and limitations to consider
2:07 Scene setup
3:12 Example 1: Vertex shadows using booleans
8:30 Example 2: Vertex shadows using cut tool
11:42 Example 3: Vertex shadows using projections

How to find GTA SA DFF, TXD, etc: https://www.youtube.com/watch?v=MZLyiEQ9UMY
How to use 3ds Max for GTA SA modding: https://www.youtube.com/watch?v=v5oOv8R-DRc
The Hero's DFF importer/exporter for 3ds Max: https://www.youtube.com/watch?v=HTWORoA5ywU
Setting up a MTA server for testing mods: https://www.youtube.com/watch?v=8q-Y4P8zDqM

Тэги:

#mta_sa #mta_modding #mta_3d #mta_mod #mta_skin #mta_poly #mta_mod_guide #mta_3ds_max #mta_blender #mta_rwanalyze #mta_txd_workshop #mta_dff #mta_txd #mta_col #mta_collision #mta_magic_txd #samp_modding #samp_3d #samp_model #samp_mod #samp_skin #samp_3ds_max #samp_dff #samp_col
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