Комментарии:
Maggot cheese exists and its called Casu Marzu
Ответитьmy dumbass read the title as “foods eat rich people”
ОтветитьApparently Rat Cheese e.g Cheese made from Rat Milk is a thing and is available in some specialty cheese shops and some gourmet grocery stores.
so it seems Trixie might not be too far off
Ohohoh if only they knew of Casu Martzu
ОтветитьPhoenica sounds like Pinkie Pie from MLP :3
ОтветитьTrixie explained the "rich people food" pretty well.
ОтветитьRick is so GOOD
ОтветитьRick is just me in every interaction lol
ОтветитьWe eat regular food like sandwiches. Everyone loves a good deli sandwich.
ОтветитьRick is such a mood
ОтветитьWait until she learns about magot cheese.
ОтветитьI wish I never watched the One Piece video this channel made.
ОтветитьBro hit that mitsuba sosuke pose
ОтветитьEh please put more animation because it would Express more emotion
ОтветитьEvery time my friends talk my reaction is Rick😔
I love understanding words
Is prison of plastic ever getting animated???
ОтветитьInteresting premise, too bad the creator is a piece of crap
Ответитьhope the rat doesn't have purple teeth
Ответитьwine lore:
ОтветитьSo was she talking about cheese made from rat milk, a rat trained to make cheese, or was she just saying that do to the association of mice loving cheese and rats and mice often being mistaken for the same species?
ОтветитьRick is me
ОтветитьShould we tell her that this is mostly middle income people?
ОтветитьWheres the funny
ОтветитьShes not wrong
ОтветитьDamn this conversation dry as hell :x
ОтветитьWhat animation or art style is epithet erased called?
ОтветитьDont you know the best cheese is that maggot cheese 😂
ОтветитьBut its true tho
ОтветитьLol the narrator sounds so zesty
ОтветитьOh, Reginald, you must partake in this delightful fermented-horse-vagina! It is simply Devine!
ОтветитьMay i say... Lili and Asuka from Tekken?
ОтветитьOMGGG STOPP WHY DO I SEE A CHARACTER THAT LOOKS EXACTLY LIKE COSMOOO (dandys world fandom sry)
ОтветитьThis needs to be turned into a fully Animated Series
ОтветитьRick is my spirit animal /silly
ОтветитьThe cheese more expansive in the world have larva of flys.
ОтветитьThis is still going on I didn’t know that
ОтветитьPine cones are like the corn and wheat of this world, it sounds somewhat valuable from how often it’s brought up than any other food
ОтветитьI FREAKING LOVE UR ART AHHHH IT'S ADORABLE!!!!!!!!! AHHHHH 🩷🩷🩷🩷🩷🩷🩷🩷🩷🩷🩷🩷
ОтветитьI got Deja vu when reading it this evening, and was wondering where I had seen this dialogue before. Well ‘‘twas here, and mine ears could enjoy as well!
ОтветитьI REALLY THOUGHT THAT WAS MITSUBA SOSUKE
ОтветитьI love trixie
ОтветитьAverage French waiter non French people go to a slightly classily looking place.
ОтветитьI thought she was going to bring up the illegal maggot cheese since that's as revolting as rat cheese
Or any cheese dealing with mold
Can't wait for them to learn about cazu martsu (it's cheese with living maggots in it)
ОтветитьThere is such a cheese made with maggots it's called cazo martzo I think
ОтветитьThe red haired oc looks like a brawl stars oc 😮
ОтветитьSo nobody HAS made a rat cheese?
Smells like an opening in the market fam.
It's okay Rick, I don't understand either.
ОтветитьTrixe looks like mistuba from tbhk
ОтветитьI truly do love this video. Your exceptional editing kept me locked to my screen throughout. I'll admit to not being easily scared, and I'm not going to lie and pretend that this video has me checking my closet for monsters, but it gave me far more thrills than many horror movies I've watched. The raw energy pulsing through this video transcends the horror anyway—I felt genuinely excited to see you succeed at the end of the story. Your humor, too! You pulled more than a few laughs out of me throughout your tale.
The conclusion was certainly fascinating! Approaching the Game from that outside perspective was certainly very interesting and definitely encouraged me to think about it in another way. I still don't think WTTG2 is a very good game but I think reinterpreting it as an art piece manages to preserve its enrapturing qualities while allowing it to be less "fun" to directly interact with. It reminds me of Pathologic in that way—consuming media about it is ironically far more enjoyable than actually touching the game itself.
I will admit to some mixed feelings about the Adam segments. I can fully see why you thought they were necessary, and I do think you've done (from what little I know) a very good job at representing him accurately as a person who made some ill-advised decisions that spiralled out of control, but they felt very tonally different from the rest of the story. Still, I suppose it's a necessary evil; if you hadn't said anything, I can only imagine this comment sevtion would be filled with people pointing out some of the more unfortunate things he's done or said.
To try and answer your question at the end... I think, first and foremost, a horror game needs to justify its use of the medium. If I'm getting a series of cheap jumpscares, give me a movie. If I'm getting a bunch of creepy text and images, give me a comic. And if you just want to tell a disturbing story, a book would probably be a bit better. So there is a certain amount of interactivity that I think horror games need to provide, some amount of agency they need to give the player. And, critically, once you given a player agency, you can't take it back. There will always be people capable of sharpening that agency and nailing the horror through the heart, ripping out the fear through optimization.
On that same token, there will inevitibly come a "dulling" of the horror for even the most incompetent player, as familiarity turns failure into a point of frustration instead of fear. So I don't think a horror game will ever be able to maximize both fear and entertainment over a long period, and, given the choice, it should probably prioritize fun.
Compare Slender: The Eight Pages. Pitifully easy if you have a map. It doesn't even bother trying to cater difficulty to hardcore players. Instead, the game prioritizes the creeping dread of knowing that Slenderman is out there that I feel videogames really do best. There's no better way to simulate the feeling of malevolent danger.
Is it possible for a horror game to be too *scary*? No, I don't think so. Even WTTG2's disturbing imagery and upsetting characters hardly go beyond the pale in terms of horror; it's about as real as horror gets. I do think horror ocassionally risks insensitivity, in more way than one. Handling topics like CP, SA, and HT can be very difficult, and I (generally, obviously this isn't a hard and fast rule) think that one should generally avoid their inclusion unless you are willing to genuinely explore their horrific qualities. They are not tools for a cheap scare—an offhand mention of SA is going to upset many more people than it will scare, and runs the risk of sucking the horror out of the game. After all the game isn't real, and what they experienced was.
Still, amateur design philosophy aside, this is definitely a space to watch. Something special is happening here, and I can't wait to see whatever springs out of here next.