Crucial aspect of game development is Player Movement. 🔥 While handling movement for GameObjects is simple, it becomes more complex when dealing with ECS. However, with complexity comes efficiency and code cleanliness. Join me as I implement player movement in a new video! ❤️
0:00 - Intro
0:06 - Goal of the video
0:29 - Bullet Spawner Off
0:38 - Player prefab
0:53 - PlayerComponentData
1:10 - PlayerMovementComponentData
1:23 - PlayerAuthoring
1:58 - PlayerAspect
2:33 - Patreon
2:48 - PlayerInputSystem
3:41 - PlayerMovementSystem
7:19 - Quaternion with no Rotation = Q(0, 0, 0, 1)
8:00 - Movement Tests
8:51 - Outro