Комментарии:
Awesome! Lots of potential
ОтветитьLove your tutorials!
ОтветитьHi awesome video my friend thanks for the information 🙂
ОтветитьWow! I’m so grateful! That’s what I allways wished for for my Zelda rpg!! Good job!
ОтветитьYou just earned yourself a new Patron! :) Great work as always.
ОтветитьThanks for your tutorials man. Going from years of rpg maker to GB studio is causing a factory reset in my brain. These videos are much needed lol
ОтветитьYes!!!! Everything I was looking for. Keep building on this series’s.
Ответитьwhen i saw combos i was hoping for a 1,2,3 sword slashes but these sword skills are good too, like in minish cap
Ответитьmiraculous video
ОтветитьAn overview of some popular plugins would be great, as it's hard to find previews anywhere about how they work and what they do before installing/trying them!
Ответитьwhen are you going to do run n gun game tutorial?
ОтветитьCould the combo feature be used with simultaneous opposing inputs (like a combo of left and right, or up and down at the same time) to create fake buttons using macros in an emulator? So you could simulate having access to more buttons when using an emulator that supports macros? If this works, for games not played on original hardware, you could use the tech to make dedicated stationary area of affect attacks, charged up attacks, potion use (or similar), or probably any number of things
ОтветитьThis was great thank you! Do you know if there is a way to modify the script so that the button has to be held down for a certain amount of time before the action commences? Many thanks!
ОтветитьI'm revisiting gb studio from an earlier version. You mention you'd have to essentially copy the "attach script to button" into every scene. Is that correct? I think I'm just remembering how things worked previously or mixing them up with a different system. I want to keep moving forward but I kinda need to map my buttons and this means I'd have to copy what my buttons do onto each scene. Just checking
ОтветитьAny tips on how to create and store the info to make it so you can have different combos for different weapons? That you can pick up and switch in your inventory?
If that’s possible, it seems like it would be easy to make so many cool weapon attacks