How to make attack COMBOS in GB Studio 3

How to make attack COMBOS in GB Studio 3

Robert Doman

2 года назад

5,171 Просмотров

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@ptSalped
@ptSalped - 11.02.2022 20:02

Awesome! Lots of potential

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@goleafi5087
@goleafi5087 - 11.02.2022 20:11

Love your tutorials!

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@thebaezfamilyvlog3597
@thebaezfamilyvlog3597 - 11.02.2022 20:16

Hi awesome video my friend thanks for the information 🙂

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@xy1515
@xy1515 - 11.02.2022 20:30

Wow! I’m so grateful! That’s what I allways wished for for my Zelda rpg!! Good job!

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@SOULS231
@SOULS231 - 11.02.2022 20:47

You just earned yourself a new Patron! :) Great work as always.

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@ThereBeGoldInThemTharHills
@ThereBeGoldInThemTharHills - 11.02.2022 21:45

Thanks for your tutorials man. Going from years of rpg maker to GB studio is causing a factory reset in my brain. These videos are much needed lol

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@fallout187
@fallout187 - 12.02.2022 01:07

Yes!!!! Everything I was looking for. Keep building on this series’s.

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@ELV13S
@ELV13S - 12.02.2022 03:20

when i saw combos i was hoping for a 1,2,3 sword slashes but these sword skills are good too, like in minish cap

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@maiworld_
@maiworld_ - 12.02.2022 15:16

miraculous video

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@Geonjaha
@Geonjaha - 16.02.2022 23:51

An overview of some popular plugins would be great, as it's hard to find previews anywhere about how they work and what they do before installing/trying them!

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@PEDROMIGUEL74781
@PEDROMIGUEL74781 - 17.02.2022 22:12

when are you going to do run n gun game tutorial?

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@CreativeExcusesGaming
@CreativeExcusesGaming - 19.03.2022 08:14

Could the combo feature be used with simultaneous opposing inputs (like a combo of left and right, or up and down at the same time) to create fake buttons using macros in an emulator? So you could simulate having access to more buttons when using an emulator that supports macros? If this works, for games not played on original hardware, you could use the tech to make dedicated stationary area of affect attacks, charged up attacks, potion use (or similar), or probably any number of things

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@jamieandrewyoung
@jamieandrewyoung - 08.05.2022 01:34

This was great thank you! Do you know if there is a way to modify the script so that the button has to be held down for a certain amount of time before the action commences? Many thanks!

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@tommyguy9677
@tommyguy9677 - 10.08.2022 22:25

I'm revisiting gb studio from an earlier version. You mention you'd have to essentially copy the "attach script to button" into every scene. Is that correct? I think I'm just remembering how things worked previously or mixing them up with a different system. I want to keep moving forward but I kinda need to map my buttons and this means I'd have to copy what my buttons do onto each scene. Just checking

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@islandofmisfitnoise8070
@islandofmisfitnoise8070 - 27.11.2023 00:29

Any tips on how to create and store the info to make it so you can have different combos for different weapons? That you can pick up and switch in your inventory?

If that’s possible, it seems like it would be easy to make so many cool weapon attacks

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