Tevi Review | The Rabi-Ribi successor I've been waiting for

Tevi Review | The Rabi-Ribi successor I've been waiting for

YellowSuperNintendo

10 месяцев назад

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@YSN
@YSN - 14.01.2024 23:54

I forgot the mention that this is the PC version. It's also out for the Nintendo Switch. Sometime later in the year there will be PlayStation 4, PS5, and Xbox Series X|S versions.

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@parksjl3
@parksjl3 - 26.05.2024 07:00

😎👍

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@AsianRailgun
@AsianRailgun - 04.02.2024 14:11

I jumped straight to Infernal BBQ after my Normal playthrough on Tevi.

You absolutely need every item pick-up/upgrade you can find if you don't want to suffer too hard.

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@xinlou6707
@xinlou6707 - 26.01.2024 17:32

What makes this the best metroidvania is how smooth the exploration and movement is, backtracking to fully explore a map is a joy not a chore the music in game slaps, the map is huge the sigils that increase your power are not just some basic shit like you do x more dmg or have x more hp there is a ton of them and the effects are really complex allowing for many different playstyles depending on how someone wants to enjoy the game, Tevis design as a character is awsome she looks dope and oh boy the combat its so fluid and the combo potential is really close to stuff like devil may cry 10/10 metroidvania

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@cheekyfantasy1314
@cheekyfantasy1314 - 20.01.2024 00:54

I hope a physical release is available and not just a limited amount bullshit

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@lain11644
@lain11644 - 16.01.2024 10:37

Really like the chibi model in this game.

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@ShadowCthulhu
@ShadowCthulhu - 16.01.2024 06:15

Looks interesting I love open world games like this, the bullet hell part is a bit of a turn off though. Maybe there will be a demo.

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@drewbabe
@drewbabe - 16.01.2024 00:31

On your note about the difficulty: Normal on Rabi-Ribi is approximately somewhere between Hard+ and Expert in TEVI, so your "notch and a half" comment was about on the money. The difference is not only just in the baseline difficulty afforded by the mechanics and bullet patterns, but also that bosses do not scale with every item you pick up, only certain ones. (I don't remember which ones, but I do think it's just some of the potion types, plus the bag expanders, for some reason. All other items don't count.) In Rabi-Ribi, picking up more items, even in Standard mode which claims that getting upgrades will help you more than hurt you, can actually make the game harder in some ways, and while some items that will scale bosses can be disabled to reduce boss level a bit, most of them cannot, so once you touch the item, you're forever going to get harder bosses. This means an ideal Rabi-Ribi run will mostly focus only on getting certain upgrades necessary to actually traverse the world to the end, plus only certain badges and only the bare minimum of Equip Up items needed to support the BP requirement for them, and after that mostly only Attack Up items, maybe a couple Mana Up or Regen Up (I'm sure speedrunners know the exact optimal number.) However, in TEVI, not only do most pickups not affect boss scaling, but also, the ones that do barely make an impact compared to how much even a couple boss levels in Rabi-Ribi can change the outcome of a battle. There is a post-clear mode that makes the bosses scale more like Rabi-Ribi's scaling, though I haven't tried it yet to tell whether it acts more like Rabi-Ribi's Standard or Alternate scaling mode. To be honest, it's a welcome change. I don't think they got the difficulty scaling right, but Metroidvanias should reward exploration and picking up items. Ideally, they would remove the scaling from the default experience entirely (except for chapter scaling for the sidequests, so they don't feel trivially easy if you delay them) and then make the difficulty slightly higher, so that players are more incentivized to find pickups to defeat tough bosses. I think Hard on TEVI should have been roughly equal to Normal on Rabi-Ribi at baseline, so that with the changes to scaling I'm suggesting, it would have struck a good balance where if you don't prepare for fights by picking up items, they'll be really tough for low-skill players, but if you take the time to find items, then the fights will be on the easy side, letting low-skill players (or genre newcomers) really feel that "become OP thanks to your diligent exploration" feeling that the genre is supposed to have.

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@josephcronin2965
@josephcronin2965 - 15.01.2024 22:20

The first one looks 16 bit, and this one looks like the 2d/32 bit era (neo geo, playstation, pc engine etc.)

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@levycheng2274
@levycheng2274 - 15.01.2024 21:53

I had so much fun with TEVI, currently trying to 100% it and I am very excited for future DLC!

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@georgelucas8815
@georgelucas8815 - 15.01.2024 21:47

Definitely gotta pick this one up!

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