Insurgency: Clipstorm

Insurgency: Clipstorm

Deek Dekon

4 года назад

24 Просмотров

Insurgency: Clipstorm Contest

Recorded Game Version: 1.6.2.100202


Weapons used in the video:
- FAL
- AKS
- MP5A2
- TAVOR 7
- GALIL
- 1911
- Mosin
- M240B
- M24


Feedback for the Devs on the Replay System.
My only complaint about it to date is that decals are never removed from the map, once a body leaks blood, the pool is always there along with any bullet impact in the world. The reason this is important is because you can never get a clean version of what you are recording unless you get it the first time, which in this case, playing back something that already happened has blood pools in places bodies have yet to drop in that position. It also slows down the frame-rate when the camera faces in the direction all the decals exist. In order to solve this, you have to leave the replay and come back. Not a big deal, just "time spent".

I'm sure this little detail is just a bug or something minor that was overlooked, but using the replay system heavily for the first time to do this project caused a few headaches in trying to get a clean space without pools of blood and decals littered everywhere on the map.

Also, there is some sort of Debug text that appears during the Replay System "Fire Support Reminder" any gunship feedback pops up, even though I have absolutely everything disabled on the screen to get very clean video. It pops up in the Replay System shortly after an Objective is captured or destroyed or any sort of Fire Support is used. You can see it at 1:23. I also think it would be sweet if we can "disable" the Chat Box during a game. The text that pops up when you capture an objective or Intimidate etc.

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The game is amazing all around. Two minutes is a very short time to get in all the things I wanted to get in but I managed to find enough I enjoyed to share with the community. You guys are an awesome team of developers!
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