CRYENGINE - C++ Tutorial ( Basic ) Part 1

CRYENGINE - C++ Tutorial ( Basic ) Part 1

Von Bismarck

5 лет назад

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@yashchudashma3551
@yashchudashma3551 - 21.04.2020 15:29

Thanks mate, I needed this...😁

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@daviloekxen473
@daviloekxen473 - 25.04.2020 23:26

Noice

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@bloodshoot1115
@bloodshoot1115 - 28.04.2020 20:50

Awesome Video :D

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@sps014
@sps014 - 29.05.2020 15:06

Great tutorial...

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@krushilnarola-ugd5473
@krushilnarola-ugd5473 - 14.06.2020 09:11

Great tutorial brother I really needed that thanks for your help.

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@IconDevco
@IconDevco - 19.06.2020 01:39

hey look, the gang's all here

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@DeepApnea
@DeepApnea - 23.07.2020 23:54

Great tutorial

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@arataryouzaki3438
@arataryouzaki3438 - 14.08.2020 20:27

thx, great vid!

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@abbas8418
@abbas8418 - 24.11.2020 13:21

Thank you
But please make fps tutorial

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@tycoon89
@tycoon89 - 28.01.2021 02:54

id like to know, why cry engine?

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@حمیدجعفری-ح3ط
@حمیدجعفری-ح3ط - 02.03.2021 22:30

Good

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@abhijitleihaorambam3763
@abhijitleihaorambam3763 - 09.04.2021 18:47

Does Cryengine 5.6 supports visual studio 2019??

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@angryralphs2516
@angryralphs2516 - 25.05.2021 23:54

This is a very good tutorial. Please make a tutorial about saving and loading global data.

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@CopyrightCheckArchive
@CopyrightCheckArchive - 20.06.2021 23:05

Excellent tutorial.

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@olegfresi5106
@olegfresi5106 - 27.07.2021 14:52

Hi man, can you explain how you changed logical operators rendering style

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@cptray-steam
@cptray-steam - 22.08.2021 15:33

C++ is scary. Mostly because I've rarely used it and have done most of my programming in C#, in the past. Although, I do enjoy programming in C++, it makes me feel smart. How did you learn C++?

Edit: Well crap I'm getting 10 errors in the header file. I have no idea why either, all I know is what it says:

virtual void Initialize() override;
virtual Cry::Entity::EventFlags GetEventMask() const override;
virtual void ProcessEvent(const SEntityEvent& event) override;

Returns this error: "member function declared with 'override' does not override a base class member"

CStatusComponent() = default;

Returns this error: "explicit type is missing ('int' assumed)"

virtual ~CStatusComponent() = default;

Returns this error: "invalid destructor declaration"

static void ReflectType(Schematyc::CTypeDesc<CStatusComponent>& desc)

Returns this error: "function "CStatusComponent::SStatus::CStatusComponent" is not a type name"

desc.SetGUID("{E2286873-6275-4493-83A3-3F3F84FD38B6}"_cry_guid);
desc.AddMember(&CStatusComponent::m_StatusParams, 'stat', "StatusParams", "StatusParams", nullptr, SStatus());

Returns this error: "incomplete class type "Schematyc::CTypeDesc<<error-type>, void>" is not allowed."

desc.AddMember(&CStatusComponent::m_StatusParams, 'stat', "StatusParams", "StatusParams", nullptr, SStatus());

Return this error as well: "class "CStatusComponent" has no member in m_StatusParams"

And finally:

SStatus m_StatusParams;

Returns this error: "incomplete type is not allowed"

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@Diamond_Kill
@Diamond_Kill - 21.07.2023 13:14

Thanks for the tutorial!
Come back man, we need your C++ programming tutorials

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@alexandreknopp5486
@alexandreknopp5486 - 07.11.2024 20:50

Quando possuo a entrada GameSDK.dll na seção shared libs, o editor dá crash!

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