Комментарии:
Thanks mate, I needed this...😁
ОтветитьNoice
ОтветитьAwesome Video :D
ОтветитьGreat tutorial...
ОтветитьGreat tutorial brother I really needed that thanks for your help.
Ответитьhey look, the gang's all here
ОтветитьGreat tutorial
Ответитьthx, great vid!
ОтветитьThank you
But please make fps tutorial
id like to know, why cry engine?
ОтветитьGood
ОтветитьDoes Cryengine 5.6 supports visual studio 2019??
ОтветитьThis is a very good tutorial. Please make a tutorial about saving and loading global data.
ОтветитьExcellent tutorial.
ОтветитьHi man, can you explain how you changed logical operators rendering style
ОтветитьC++ is scary. Mostly because I've rarely used it and have done most of my programming in C#, in the past. Although, I do enjoy programming in C++, it makes me feel smart. How did you learn C++?
Edit: Well crap I'm getting 10 errors in the header file. I have no idea why either, all I know is what it says:
virtual void Initialize() override;
virtual Cry::Entity::EventFlags GetEventMask() const override;
virtual void ProcessEvent(const SEntityEvent& event) override;
Returns this error: "member function declared with 'override' does not override a base class member"
CStatusComponent() = default;
Returns this error: "explicit type is missing ('int' assumed)"
virtual ~CStatusComponent() = default;
Returns this error: "invalid destructor declaration"
static void ReflectType(Schematyc::CTypeDesc<CStatusComponent>& desc)
Returns this error: "function "CStatusComponent::SStatus::CStatusComponent" is not a type name"
desc.SetGUID("{E2286873-6275-4493-83A3-3F3F84FD38B6}"_cry_guid);
desc.AddMember(&CStatusComponent::m_StatusParams, 'stat', "StatusParams", "StatusParams", nullptr, SStatus());
Returns this error: "incomplete class type "Schematyc::CTypeDesc<<error-type>, void>" is not allowed."
desc.AddMember(&CStatusComponent::m_StatusParams, 'stat', "StatusParams", "StatusParams", nullptr, SStatus());
Return this error as well: "class "CStatusComponent" has no member in m_StatusParams"
And finally:
SStatus m_StatusParams;
Returns this error: "incomplete type is not allowed"
Thanks for the tutorial!
Come back man, we need your C++ programming tutorials
Quando possuo a entrada GameSDK.dll na seção shared libs, o editor dá crash!
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