Menus and Hacks! - Indie Game Devlog #4

Menus and Hacks! - Indie Game Devlog #4

MashUp Games

4 года назад

20,709 Просмотров

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@khaa5zz81
@khaa5zz81 - 07.11.2020 18:22

how long have you been in game development?

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@averagesnail5437
@averagesnail5437 - 07.11.2020 21:26

amazing

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@averagesnail5437
@averagesnail5437 - 07.11.2020 21:30

maybe more sizes and shapes and textures for rooms?

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@roaringbeardragon4531
@roaringbeardragon4531 - 08.11.2020 02:03

Ah yes totally on time hm hm

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@beanjuice1234
@beanjuice1234 - 09.11.2020 06:35

what you could do is give the player the ability to place their towers after the round starts but only in rooms not yet explored or far enough away from the people trying to beat the dungeon, or at least add a restart button for if they don't want to wait for them to reach the end. It could also be useful to have a command that gives you a specific amount of money

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@jgoglescu
@jgoglescu - 12.11.2020 16:22

you should have Fork Doungen Room

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@BennyFouFou
@BennyFouFou - 12.11.2020 19:20

Instead of the enemies walking through empty rooms there could be towers every few rooms the enemies must destroy before they can move on. This way you have something to strategize around.

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@runiqe
@runiqe - 12.11.2020 21:39

Hey, an advice for future. When you create another hero type, make a list of enemies in the next round, so you won't go in blind.

Or give player an option to retry the "wave" on which they lost.

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@echoinsanity971
@echoinsanity971 - 13.11.2020 09:38

Imagine going though a dungeon and suddenly your on fire

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@Lusacant1
@Lusacant1 - 13.11.2020 17:27

You should show which heroes will spawn in the next wave

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@BillyJackman3D
@BillyJackman3D - 13.11.2020 19:14

Looks great! good work!

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@thelemon9300
@thelemon9300 - 14.11.2020 06:15

i really think this is a great concept and I plan on using the cardboard 2d art style for my indie game too!

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@maseq904
@maseq904 - 16.11.2020 19:20

nice

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@polarcube1311
@polarcube1311 - 18.11.2020 19:29

So excited to see how this game evolves!

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@Brockamus999
@Brockamus999 - 19.11.2020 14:16

"Reaction time" makes me wonder whether there are certain room layouts or support enemies which can improve, or delay reactions. A bunch of orcs playing cards round a table increases the reaction delay but improves the money you get per round from them gambling. Maybe cards which contain layout items or support items (one per room) could give more of a tower-defence vibe which makes you strategise, especially if you can't keep playing units while the round is active.

Looking good though, keep it up!

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@TheShelfman
@TheShelfman - 20.11.2020 16:49

"But it works"

Gotta love the "I don't know why or how, but it works!"😂

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@ragdolldude3440
@ragdolldude3440 - 20.11.2020 22:57

I actually cant believe devlogs have this little amount of views. It should be atleast 1 mil

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@furiousDevs
@furiousDevs - 21.11.2020 04:59

This looks cool! Maybe make the speed controls smaller and put it on the bottom? That'd be cool.

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@dktmogi
@dktmogi - 24.11.2020 14:12

idk how i missed this episode, i love how this game is going, it looks great and it’s a concept so rare yet so interesting, it has my full support!

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@jcj9146
@jcj9146 - 25.11.2020 22:16

I'm so excited for the next devlog.

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@blitzmlcom2939
@blitzmlcom2939 - 28.11.2020 17:27

Awesome video bro!

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@yuhveryepichandleorwhatev
@yuhveryepichandleorwhatev - 30.11.2020 06:45

When he starts adding new monsters and i at least get to add one monster i would be satisfied

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@ultimocontrole9980
@ultimocontrole9980 - 02.12.2020 06:10

One think that would be cool if enemies and heros could level up and become an unstopable hero or an invencible mini boss, considering that u cant place minions during a wave, u should let players micro minions like rts games

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@EpicgamerLOL.
@EpicgamerLOL. - 04.12.2020 02:26

can you make protect the dungeon for my bet bcaz its not my bet my bet is 43? may bay I frgat

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@EpicgamerLOL.
@EpicgamerLOL. - 04.12.2020 02:26

pls

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@willb4838
@willb4838 - 04.12.2020 06:17

you should make it so you can re organize each room in the layout although that's more of its own game concept

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@ejsuperstar
@ejsuperstar - 05.12.2020 00:09

Maybe make it so you can place during a round, but make it more expensive? So if a goblin is 10 not during a round, then during a round it could cost 20, or something, so if you mess up you can save yourself, but you cant just spam enemies during a round. Just an idea though, im no game designer (yet)

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@randomationstudios24x68
@randomationstudios24x68 - 05.12.2020 11:40

Player actions should be called lair actions because your interacting with the lair

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@tofu2356
@tofu2356 - 05.12.2020 17:01

nice

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@zazonfz7929
@zazonfz7929 - 07.12.2020 05:23

saso progamações

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@joestromo2592
@joestromo2592 - 07.12.2020 06:38

The title of your previous video, "Cards and Combat", could be a potential game name. Has a sort of Dungeons & Dragons vibe, and also evokes the paper aesthetic

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@southhill6667
@southhill6667 - 10.12.2020 06:46

Absolutely love the style of this game, really well done. Enjoy the menu with the minions falling over, ha ha. Couldn't help picturing them falling over when you hit play instead; could make for a funny little transition perhaps? Iunno, may be perfect the way it is already.

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@camwinschronicles
@camwinschronicles - 10.12.2020 22:15

He is someone worth watching

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@dertyluck
@dertyluck - 12.12.2020 11:36

this game is gonna be fire

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@khuongduyhuynh2982
@khuongduyhuynh2982 - 15.12.2020 18:52

It would be super cool if player can possess a minion during round time !

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@davidmurphy563
@davidmurphy563 - 16.12.2020 20:22

I like that you limited spawning and player interactions is great but I think you should have a small amount of reserve players, say three. Using these should come at a cost, probably a trade off with the player interactions so the player has to make strategic choices. You should also give your dudes a chance to retreat. This will allow experienced dudes to be saved and will mean that a good player will have to leave room in the next room for a fallback. You should also add a trapdoor which briefly opens as a player interaction, it'll take skill to pull off but could turn a battle if many fall in. You should be able to direct the dudes to a location too, again at a PI point cost.

Oh and you need a name... Cardboard Hell?

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@MetalStormGames
@MetalStormGames - 27.01.2021 23:07

This looks awesome

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@richardkonings6892
@richardkonings6892 - 30.01.2021 15:29

Great job!

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@takurotim3496
@takurotim3496 - 21.02.2021 20:32

Great Video! Here's an Idea I had:

I think it maybe could look even cooler if instead of faking a new room with a camera ride, sub menus would reveal the following:
By clicking an option all stickers peel of the wall and fall on the ground. Behind them stickers for the chosen Option would then reveal. Infinitiv sub categories could be hidden behind them the same way and clicking on the pile of stickers or an extra sticker could bring you back to the main menu. clicking and pressing a Sticker could even crumple it possibly making it a mini game to throw crumpled stickers somewhere.
The main disadvantage of cause is that every Menus stickers must be at the same size and positions.

Idk, great develop anyways thank u :)

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@cubee4108
@cubee4108 - 12.03.2021 22:41

yay

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@cubee4108
@cubee4108 - 12.03.2021 22:43

Anyways, Here are ideas for the console commands:
Skip Round: im bored / skip
Infinite money: infmoney
Ultimate buff all monsters: ultbuff

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@too-many-choices
@too-many-choices - 14.03.2021 17:38

“It just works”

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@MrHumgruffin
@MrHumgruffin - 17.03.2021 21:05

I think you should add some kind of crazed minion like a piranha but a monster which spawns a group of small minions that attack every thing in sight until all the minions are dead

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@michaelbyrd4467
@michaelbyrd4467 - 13.04.2021 02:11

I’m an amateur coder/game dev and ur such an inspiration to me:D

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@martinassinkunas146
@martinassinkunas146 - 13.07.2021 12:50

idea: make loot for the heroes in every room

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@wowgames3035
@wowgames3035 - 15.01.2022 14:19

Noice

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@MashUpGames
@MashUpGames - 01.11.2020 02:46

Thank you everyone for 6K subscribers!!! I ended up getting a lot more people joining the playtesting group than I thought, so I've closed off the group for now. If you missed out, I'm sorry but you'll have to wait for the demo!

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