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First
ОтветитьThese are fantastic! Keep it up
ОтветитьMan, Awesome video, loving this. Now I understand why you use 2 inputs and 2 outputs.
Keep up the hard work. Great job.
really clean and simple, thanks
ОтветитьNewb here. Liked the video. One question: how are you simply floating in the air like that or am I not to that part yet? (Only have about 45 hours in the game so far)
ОтветитьGood video.
Personally I'm starting to think that having a floor at 8 meters over the editor base mught be a better idea. It allows belts to cross in the logistics layer and lets you do things like having materials distrubution and collection pipework within a module (blueprint) be fully balanced. Also, if you then need more machines you can add more room by putting in a mezzanine at 24 meters over editor base and fill the entire Mk 2 editor space with a full blueprint. This setup should do for everything except possibly refineries.
For small and medium machines (everything up to manufacturers/blenders/sinks) I generally use 4x3 foundation platforms.
This channel name gave me such flashbacks
ОтветитьThis is a great beginner setup! :D
ОтветитьI started making my own blueprints from watching this video.
Is there a reason for using mirrored output for the manifold?
Additionally, why take up 4 foundations over two opposing units when it could be shortened by 1 if the input lines are consolidated into one foundation?
Thanks for the video, I also watched the newer ones with the assemblers. Personally, I don't like clipping stuff and building too tight, but I really like the small footprint with the towers and how easy it is to expand them when you need more machines. I think I will just make my own blueprints, do 6 instead of 8 constructors and just add a floor in the build. Having only 4 constructors on the third floor would also enable some design choices like a sloped roof instead of a flat one etc. I like efficiency, but also like nice looking buildings and a bit of variety.
ОтветитьClipping ruins everything.
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