Комментарии:
Retopology is missing one feature... create a new mesh on top of original mesh. It means, if the original mesh has bunch of double faces from splash photogrammetry, it also retopo the ones inside the mesh - overlapped ones. This is a problem, because retopo becomes useless. Can you add that feature where we receive a brand new retopo mesh, that combines the shape all together?
ОтветитьRetopology never works with objects (hard surfaces). Always break corners, no matter what config you do. Could this new way do better?
Ответитьis it available for blender?
ОтветитьHi ,I used the Phoenix plugin from chaos for 3Ds Max. I want to buy a new computer with a processor that speeds up the Phoenix Simulating faster . What category should I choose, Intel or AMD? thank you
ОтветитьOne of my problems with retopology modifier is that there's no option to provide guidelines or retopologize parts of the mesh, it's very important for things like facial retopo. I hope such an option will be added in the future.
ОтветитьExceptional. Downloading now. As usual, thank you for the invaluable information.
ОтветитьYes, thats actually great. Love new retopology and conform modifiers. You should keep adding new features and showing them. Stay close to your users and be more "modern".
I hope that we will see more new features that can shut up that blender users
we already hated 3ds max for long
ОтветитьThis is nice, but I'd enjoy hearing more about other recent features that perhaps did not get much attention like: Snap Working Pivot and Conform modifier.
Also, it would be nice to see more on the Data Channel modifier and its updates.
Sorry I didn't try it.
ОтветитьCan this most basic problem, that png textures cannot be displayed normally and conveniently in the viewport, be solved?
Ответить