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So the rules for this game were: you can't ramp in any way, your deck has no lands, but you get an Everywhere land each turn. We also decided to avoid thing that explicitly abuse the Everywhere lands (like a Domain deck, for example).
ОтветитьI've played a version of this where you can play any of your cards face down as an Everywhere (Ie, all cards are mdfc everywheres). You don't discard to hand size near as much, and it creates at least a little play where you MIGHT not have a card you want to play as a land.
ОтветитьI think this would format is a lot of fun, thanks for showing us!
1v1 might be a really good way to do this and to make 1v1 commander work
I thought this was really funny, good to see less durdling in commander
ОтветитьSuper cool. Would have been better if you forced everyone to stick to one color since you’re limited to a class.
ОтветитьI don't think Patriarch's bidding works that way
ОтветитьBut ramp does exist in hearthstone...
ОтветитьProbably should start with 5 cards in this deck
Ответитьso happy to see my favorite creature type shine :D GO ALLIES!
ОтветитьTalking about this like an aggro format... I think Stax and pillowfort might compete especially if you're able to abuse things like cascade in conjunction or to have things that aren't considered "ramp" but can untap lands...
ОтветитьI wanna see more of this.
ОтветитьI’d love to see this going full Hearthstone: starting hand size 3, max 10 cards, max 10 everywhere lands
ОтветитьNot surprising the zoo deck was the best deck during hearthstone week. Really have to focus on low mana curve and should probably mulligan aggressively since you're discarding so often .
ОтветитьTbh anti mana screw magic could be great as well.
Simply have a pile of basic lands in the middle.
And whenever you draw a land you may instead replace it with a basic land from the pile.
Ofc to keep ramp instead,searching for a land would search the pile.
You could still run lands if you like to run hermit druid but fixes mana completely.
If I was going to play this format, I'd probably use a pile of X spells. I'd always be on curve!
ОтветитьAs soon as I saw Winota I stopped watching.
ОтветитьIm surprised there was no mana rocks, afaik there is ramp in Hs just no lands.
ОтветитьI think if you play Hearthstone mana, you should start with five cards like Hearthstone. The max hand size can stay at 7, but this way you don't auto-discard the first turn or perhaps two in the game.
ОтветитьCrim: Why am I getting punched?
Phil: Because you made me punch you last game and I lost.
Allies are just slivers - you target the slivers player, same goes for allies
ОтветитьWould love to see you guys play archenemy!!!
ОтветитьSpellbook would be an auto-include in this format
ОтветитьYou gotta try this again. I have no friends to play this weirdness with so this would be fun.
ОтветитьDeck building idea: either the same commander or the same colors, draft from all cards to 100. There are no duplicates amongst the 4 decks. So no two BoP, etc.
ОтветитьI have been building my decks with 20% crim logic and 80% richard logic and I am stomping my playgroup. I think most of Richards seemingly crazy takes are actually just correct. And crims playstyle is the most fun and cool imo.
ОтветитьYou guys could’ve ran ramp spells, cuz Druid and Shaman(if I remember correctly) both had cards where you could get extra mana crystals. So ramp would’ve worked in this format
ОтветитьShould play 1 mana goblins in this
Ответить"A lot"
ОтветитьCan you play Damn overload on a stack as a sorcery?
ОтветитьI feel this one was unfun
ОтветитьEach deck gets 10 face down basic lands on the battlefield, reveal one each turn, a land search lets you reveal a color of your choice, that way you won't end with 5 color goodstuff everywhere
ОтветитьShadowverse Evolve is pretty close to mtg but with hearthstone mana but the opening hand is 4 to compensate for the max hand size problem
ОтветитьSurveyo's stock is already hitting 6 dollars, Richard is on track to become the richest man in the world soon
ОтветитьThis would be a fun one to return to, since it seems everyone learned a lot about how this particular restriction will play out and it might be pretty different next time.
ОтветитьOmg Yu-gi-oh next.
Like the others suggested, following the hand size of the game it's inspired by is prolly helpful. Enchantments are field spells so only one at a time and playing a new one destroys the old one. Instants and sorceries need to be set before activating. Instants can technically be flipped right away. Sorceries need to wait a full turn maybe.
Maybe summoning 1 to 4 cmc creatures is broken but maybe it's fine since the max creature count is 5 and you'd need a sac outlet if ever. 5 cmc above stuff follow the summon rules where you gotta sac a certain number of creatures to do so
lol no complaining about open the way this week i guess
ОтветитьThis is so freaking stupid
Ответитьthe only way phil has a chance is keeping crim to hit the disk
ОтветитьPhill looked pretty petty in the second game. Why killing the only person that could save you from dying with the disk? And that kind of behaviour seems to be a constant in several games too.
ОтветитьEvery Hearthstone druid player is dying.
ОтветитьI think it would be even more intersting to run this with the Hearthstone much more restrictive starting hand
ОтветитьI'm here to show allys love. My favourite deck 🙏 although...it's not fun to play against so it collects dust 😮💨
ОтветитьWhy did Phil kill Crim? To save on time because it was game 2? I don't understand.
ОтветитьTook the 12 burger lol 😂
ОтветитьWait... Did Seth just cast his Commander? On curve?! NO WAY! What are these crazy rules doing to him!
(please keep doing this alternate rules :D )
Unwatchable because of Seth's fake voice.
ОтветитьWhen Seth's about to win but the time says your only half way through the video: "oh, richard has a fog"
ОтветитьOnly 10 minutes in, but if we're not seeing a blood moon this game I will be very disappointed
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