WTF Is? Line of Sight To in Unreal Engine 4

WTF Is? Line of Sight To in Unreal Engine 4

Mathew Wadstein Tutorials

8 лет назад

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@1zin1
@1zin1 - 26.01.2016 02:42

would you be able to help me figure how, if when my camera (first person GM) look at an object a matinee plays?
great introduction to lineofsight btw.

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@sleeper_000
@sleeper_000 - 06.02.2016 19:14

Awesome, I can use this for the stealth game I'm making! Thanks :)

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@DarthBiomech
@DarthBiomech - 15.04.2019 03:09

What is the "alternate checks" bool for?

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@SapZgaming
@SapZgaming - 03.11.2019 18:51

im using a branch to check if LoS is tru or false between my controller and my boss' mesh.
it always returns false though even if im right in front of my boss.

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@wesc6755
@wesc6755 - 26.04.2020 06:46

I don't understand why it would take a Controller as input instead of a Pawn or Actor. The Controller isn't physically in the world, so how does it have the concept of los at all?

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@AndreaCiani
@AndreaCiani - 25.09.2020 10:54

Thank you for this tutorial!!! 🙂

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@Lord_Volkner
@Lord_Volkner - 03.09.2021 16:02

So the "view point" is the start of the LoS trace, but what is the end point? Does it test to see if it can see the center of gravity of the actor, the pivot point, or any part of it?

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@Lord_Volkner
@Lord_Volkner - 04.10.2021 18:12

Like with all his videos, he shows you everything ... except what you need to know to make it work.

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@fifasims1996
@fifasims1996 - 10.12.2021 01:42

Unfortunately, it looks like they removed lime of site to

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