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Hit me with those Zakharan beasts I rly love that setting
ОтветитьYo love ya man I just found your channel about a week ago you’ve inspired me to start working on a campaign
Ответить🐪
ОтветитьLove it I will be using this...and please do the farspawn I have been wanting to use them in my campaign but I'm having a hard time converting them myself
ОтветитьLets see there are fire water earth wind, a mixture of all four and even shadows aka negative energy but where are the positive energy genies
ОтветитьAl-Qadim - the very first setting I ever played any tabletop game in - introduced me to everything genie-related while I learned the ropes of AD&D (and roleplaying in general). Despite my love of horror (Ravenloft) and dark, gritty settings (Dark Sun), I will always hold Zakhara - and all of geniekind- in a special place in my heart. :)
Also, the khopesh is an interesting and somewhat unique weapon, but I remember it being overlooked all the time in 2E because of its horribly slow Speed Factor and relatively-low damage output. Damn I miss Speed Factor...
Love the video, DD! As much as I could always use more vids on undead, Arctic settings, fiends, Far Realm/Lovecraftian monsters/denizens, and such, I won't ever say "no" to anything from Al-Qadim or Dark Sun. ;)
Side note: I would totally end up getting myself killed if I ran into that first female jann (well, any of them, really); I'd either flirt endlessly or get so nervous and shy that she'd probably things I was scheming something bad and end up with a khopesh at my neck. :(
Edit: Damnit... Gonna have to dedicate some time to watching your game now. :)
That frickin Teostra music woot
ОтветитьDear Dungeon Papa,
I am starting a campaign that will require a lot of time spent underwater amongst my players. There are a lot of resources on underwater campaigns, but I would really love to see if there are any cool monsters you know of/could convert to 5e?
Hey random question DD: Do you ever get into trouble with the monsters you do videos on? I know some monsters are kind of "free to use," like goblins, orcs, and probably even kobolds. But I've heard stories about WOTC hitting people with lawsuits over the more proprietary monsters, mostly in webcomics. How do you tell which ones are ok to use? Or does it not matter as much since you're not selling anything?
ОтветитьAny thoughts on what a janni based genasi might be capable of?
ОтветитьThe name of this monster sounds like summon trying to say "genie" with a weird accent.
ОтветитьMan, I watched all your Monster of the Week videos in like 2 weeks and I'm so stocked to use them in my games.
If only me and my players had time to play more often than once a month, now it's gonna take ages to implement some of those.
Anyway, keep up the good work and I can't wait for more!
I'm being evil to my players at times. What would you say that the multi attack with the Khopesh uses all the Janni's elements. Left hand weapon infused with water, right hand khopesh with lightning. Of course the weapons would have the effects of said elements in regards to possible resistances the players have. However... what if you use 2 elements that enhance each other. Allowing the lightning, after a water hit, add a DC towards possibly being paralyzed? Air+Earth would become a check towards being weighted down and slowed in movement?
Or would that be too much? As it stands now a Janni feels too weak compared to other Djinn imo.
Fun thing I did with in my character’s story is that my way of 4 elements monk had a Janni as the grand master of the monetary that my character studied at.
ОтветитьWouldn't Jann be an option as player characters? It would be interesting if they were playable.
ОтветитьSo, for starters, I'm old school. I'm very deep into 3rd edition, and 3.5, having a stack of books almost as tall as I am for my collection... I'm not short. Janni are one of my all time favorite races as a DM or a player character. Once, in a game I was a PC in, the DM allowed us to be "effective level: 5" and I got the most demonic grin (in my head) and I said "to be clear, I can be a monstrous race as long as the effective level is 5?" So I chose Jann. Needless to say, when the DM asked what class I was when we were beginning gameplay and introducing our characters I said "i have a few ideas, but at the moment, I dont have a class." That sparked a heated debate, but, my DM was unfamiliar with this race, as they do not have a picture in the monster manual, it is just a little blurb at the end of the genies portion, with rules on how to make one a character! Turned out my monstrous race character was stronger than all the other PC's choices and I carried them through the next 5 levels until they had their kit in a kaboodle!!
To this day, I still have a ridiculous effective level 35 NPC Jann, who is a 20th level monk, and a 10th level prestige class (I'll leave that vague, because it's my go to for a shock NPC that my murder hobos have died to many a time, so far that a level 10 wizard PC rage quit the game, only to come crawling back a few months later, asking to start up a new campaign, where he can level up and kill my NPC. He has no idea what it is going to take to make that happen, as that NPC and the class/prestige class choices I made for him ended up giving him a spell resistance of 40... He didn't make it past level 15, having never seen my Jann during that campaign. "You're not ready for a fight with him yet" was the mantra that drove that wizard insane!!
So yeah, a level 35 wandering, peaceful til he's pushed, or sees wrongs being done to the goodly races of the world, he's still one of my favorite anti murder hobo go-to's!
Positive energy and negative energy genie are an interesting idea
ОтветитьThe Khopesh thing makes no sense imo. You can't reach around a shield just because you are wielding a khopesh. You would have an advantage if you tried to disarm your opponent but the reach around is too much an just doesn't make sense
ОтветитьWhen I did Organized Play for Pathfinder 1e, there was a scenario where a female janni owed her human best friend a favour, and she promised to fulfill it, all the while disguised as a caravan driver. If the PCs were able to prove their worthiness, she would transform into her large state, and fight off the bandits looking to destroy the caravan. Later on in a sequel adventure, you could actually play as that janni. Good times.
ОтветитьThis comes from 3rd edition, right?
ОтветитьI would love to use one of these guys as a warlock patron, and I now have perfect creature to run my pseudo-Vegas casino. Thank you for all of the fantastic and in depth videos!
ОтветитьHave you considering doing what you did with the khayal and making a variant of genie warlock and genasi(correct spelling)
ОтветитьMaybe the Jani is the only one stopping an gensi invasion nit their hold is getting weaker
ОтветитьIf I'm not mistaken khopesh are at least partially designed to hook a foe's armaments to force them out of the way for an attack
ОтветитьMulti-flavored Janni-beans.
ОтветитьF*** Jannies.
ОтветитьSo a 5e khopesh is a shotel? Not that I’m arguing against diversity of equipment
ОтветитьClean it up janni
ОтветитьHad a rip off of the Mummy’s plot.
They were the ones trying to keep us from waking up the mummified lich. After talking to them we were convinced (due to losing against their charisma) to make a fake version of the tome we were after and avoided the majority of the story as it turned out the one who hired us just wanted it locked in a more secure vault.
The DM was mad and we never one again.
why not a war between two territories which are separated by a desert where the Janni live, the oasis of the Janni was a point which made it easy to cross the desert, but now that the two territories are at war one of the two wants Destroy the oasis to make sure the enemy army doesn't reach it. but that means drive the poor Janni out of their homes, what to do? destroy the oasis to avoid a war or protect it at all costs?
ОтветитьYou should have done a genasi style stat block for this as well
ОтветитьOh man, if you have a Janni teacher and you're a half Orge whom escaped the brutal Orge world in search of your human parent...wow!
ОтветитьAnyone know what happened to the D&D stream thing?
ОтветитьI wrote my own take on the Jann. I tried to bring them more in line with the other 5e genies. I also put them in the elemental chaos rather than the prime material. Lastly, I also wrote a fifth subrace of genasi. Thoughts?
Genie, Janni
Large Elemental, Any Alignment
Armor Class 17 (natural armor)
Hit Points 187(15d10 + 105)
Speed 30 ft., fly 30ft, see below
Roll Initiative! +2
STR 22 (+6)
DEX 15 (+2)
CON 24 (+7)
INT 15 (+2)
WIS 15 (+2)
CHA 17 (+3)
Saving Throws Con +11, Wis +6, Cha +7
Damage Vulnerabilities see below
Damage Resistances Force
Damage Immunities See below
Senses blindsight 30ft., darkvision 120ft., Passive Perception 12
Languages Primordial
Challenge 11
Proficiency Bonus +4
Amphibious. The janni can breathe air and water.
Elemental Demise. If the janni dies, its body disintegrates into a smoking lump of hot mud, leaving behind only equipment the janni was wearing or carrying.
Self-preservation. When reduced to ¼ its maximum hit points or less, the janni will disingage and flee. Triggering this counts as slaying the creature for purposes of awarding EXP. This ability does not trigger if either the janni is not currently on the Elemental Chaos or if it is currently fighting for something it’s willing to die to defend.
Innate Spellcasting. The janni’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chaos bolt, detect evil and good, detect magic
3/day: absorb elements, tongues
1/day each: conjure elemental, gaseous form, invisibility, plane shift, elemental bane
Elemental Stance. Jann can attune themselves to one of the four elements as a bonus action. When the janni first appears, roll 1d4 to determine which Element it’s currently attuned to: 1=water, 2=earth, 3=fire, and 4=air.
While attuned to Water, the janni has a visible aura of mist about it, is immune to acid damage, is vulnerable to fire damage, has a 30ft swimming speed, and can cast the following additional spells: Tasha’s Caustic Brew (at will), Vitriolic Sphere (3/day), and Maelstrom (1/day). If the janni takes any amount of fire damage, reroll its attunement immediately.
While attuned to Earth, the janni has a visible aura of dust about it, is immune to bludgeoning damage, is vulnerable to thunder damage, has a 30ft tunneling speed, and can cast the following additional spells: Earth Tremor (at will), Stoneskin (3/day), and Transmute Rock (1/day). If the janni takes any amount of thunder damage, reroll its attunement immediately.
While attuned to fire, the janni has a visible aura of smoke about it, is immune to fire damage, is vulnerable to cold damage, has a 40ft walking speed, and can cast the following additional spells: Hellish Rebuke (at will), Ashardalon’s Stride (3/day), and Immolation (1/day). If the janni takes any amount of cold damage, reroll it’s attunement immediately.
While attuned to air, the janni ‘s clothes and hair flutter in an audible breeze. It is immune to lightning damage, is vulnerable to bludgeoning damage, has a 60ft flying speed, and can cast the following additional spells: Zephyr Strike (at will), Lightning Bolt (3/day), and Chain Lightning (1/day). If the janni takes any amount of bludgeoning damage, reroll it’s attunement immediately.
Actions
Multiattack. The jinni makes two scimitar attacks.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) force damage.
Description
As varied in personality and outlook as they are in physical makeup, the Jann are genies from the Elemental Chaos composed of all four elements. Their skin is vibrant and changes color with their mood, and their hair is wild, iridescent, and stands on end during moments of emotional excitement.
Pact of the Genie (Expanded Spell List)
At 1st level, the Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's kind. This table details spells granted by the Janni, an additional choice for the warlock patron.
Spell Level - Janni Spells
1st Chaos Bolt (XGE)
2nd Dragon’s Breath (XGE)
3rd Elemental Weapon
4th Chaos Storm (Homebrew)
5th Summon Draconic Spirit (FTD)
Elemental Gift (Janni Patron)
At 6th level, you begin to take on characteristics of your patron's kind. You now have resistance to a damage type determined by your patron's kind. Warlocks who make a pact with a Janni gain resistance to force damage.
CHAOS STORM
4th level Evocation
Casting Time: 1 Action
Range: 90ft (20ft radius sphere)
Components: V, S
Duration: Instantaneous
You point your finger to a point you choose within range, which then erupts into a warbling mass of chaotic energy. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 1d4+1d6+1d8+2d10+1d12 damage on a failed save, or half as much on a successful one. After rolling, choose one of the d10s. The number rolled on that die determines the spell's damage type, as shown below:
1: acid
2: cold
3: fire
4: force
5: lightning
6: poison
7: psychic
8: thunder
9: radiant
10: necrotic
If you roll the same number on both d10s, the spell's magic is magnified. Reroll the spell's damage and add the new value to the first roll, determining the damage type as per the table above. This new roll can potentially magnify the spell again.
When you cast this spell using a spell slot of 5th level or higher, each target takes an extra 1d6+1d4 damage every time damage is rolled, for each slot above 4th.
available to: sorcerer.
Chaos Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water — these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years
Chaos genasi originate from the Jann, the elemental-composite genies of the Elemental chaos, though they can also arise when two other genasi of differing types breed. Their parentage’s mixed composition lends them great versatility and adaptability.
A Chaos genasi’s skin changes color based on their current emotional state. A chaos genasi’s hair is iridescent and liable to stand on end during periods of emotional excitement. Chaos genasi eyes are prone to heterochromia.
Creature Type: Humanoid
Size: Medium or Small.
Speed: 30ft.
Ability Score Increase: Your Constitution score increases by 2 and one other ability score of your choice increases by 1.
Languages: You may speak, read, and write Common and Primordial.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Elemental Resistance: Whenever you finish a short rest, roll 1d4. 1=Acid resistance, 2=Fire resistance, 3=lightning resistance, and 4=bludgeoning resistance. You may also opt to, instead of rolling, choose the result directly.
Attune to the Elements: You know one cantrip from the following list: Shape Water, Firebolt, Booming Blade, or Magic Stone (choose when you select this race). Starting at 3rd level, you can cast the Absorb Elements spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Elemental Weapon spell with this trait, without requiring a material component. Once you cast Absorb Elements or Elemental Weapon with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Idk i kinda feel like the janni should be able to cast wish but it has to be for things regarding the elements (or unlock all elemental spells since they are made of that element's magical energy) like the janni should be able to make it rain if people come to it and beg for rain or stop an impending sand storm or whatever, give them total control over the elements it makes sense to me
Ответитьjiggly man strikes again
ОтветитьJanni to me feel like the fey genie kind. They are "all four elements" and thus the natives of the prime material, but at the same time, they don't feel like the natives. The idea that they spring from the feywild and are in a sense the "fey" of deserts, and thus act like nomadic cultures in arid areas.
ОтветитьMore Power :D
ОтветитьIf the janni are native to the prime material would, then could they be duplicated by a deep spawn
ОтветитьThe Avatar Genie, if you will.
ОтветитьThey would be interesting for Dark Sun.
ОтветитьThe vids provide content not covered elsewhere, provides a lot of inspiration for my games, the vids arent too long like other channels, you have me hooked keep the vids coming
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