UE4 With Casey - Gameplay Framework

UE4 With Casey - Gameplay Framework

UE4WithCasey

5 лет назад

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@ue4withcasey391
@ue4withcasey391 - 10.02.2019 00:08

Forget to show some things in the video, you can access your gameinstance, gamestate, or even gamemode from anywhere in blueprints. There are useful nodes like "get gameinstance" that return the base gameinstance class. You can then cast that reference to the class of your created gameinstance to access it's variables and functions.

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@alexpoc
@alexpoc - 31.10.2022 00:26

Amazing videos Casey. Hope will do some more in the future. Can't w8 to see them. I hope you are doing good. All the best.

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@sorentheoutcast
@sorentheoutcast - 29.07.2022 16:48

This is an incredibly useful video. Most tutorials are very shallow and never even try to explain how an actual game works and where to store gameplay data. Insane that this only has 4k views

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@JimmeeAnimAll
@JimmeeAnimAll - 03.06.2022 01:07

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@ericmatthews9894
@ericmatthews9894 - 02.05.2022 18:46

Epic needs to hire you as their tutorial guy. Epic tutorials aren't this clear

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@cameronjones5078
@cameronjones5078 - 19.03.2022 20:40

Amazing content! Very direct and useful!

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@fish3010
@fish3010 - 29.01.2022 04:20

This video is nutz. Can help your organize the framework of your projects and start sketching the structure of the project. Props!

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@davidreadsfast
@davidreadsfast - 21.02.2021 00:42

Great video! Wonderful explanation! I would enjoy a video explaining where one would look to find flow charts and documentation that helps one understand the framework.

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@vojtecheffenberger3672
@vojtecheffenberger3672 - 12.01.2021 16:12

This should be on first page of unreal documentation with capitals

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@ExLivingGhost
@ExLivingGhost - 11.01.2021 03:49

The way the hierarchy is explained here is without a doubt one of the most important things you need to learn for UE4.

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@cosmotect
@cosmotect - 25.09.2020 14:25

Actually a very importnant topic, few talk about for some reason

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@pullsardev
@pullsardev - 01.09.2020 12:48

It helped a lot, thank you.

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@NeonFraction
@NeonFraction - 24.08.2020 22:59

"You don't have to care if you're not making a multiplayer game." I wish someone had told me this a week ago. This channel is invaluable.

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@jonathanxdoe
@jonathanxdoe - 22.07.2020 17:16

This is what is actually needed. When you start is just a bunch of dogmas that you don't really grasp. I would have gone even more into the details

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@wink3319
@wink3319 - 18.05.2020 23:48

This was really cool! Thank you!

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@LichteDunkelheit
@LichteDunkelheit - 22.04.2020 19:23

Thx for the info. I think this is very important because you should know where to put your code. Your videos are the best.

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@KisDre
@KisDre - 13.04.2020 23:37

Useful video, thank you! However , the difference between Pawn and Character was not clear for me

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@peterkmiecik3059
@peterkmiecik3059 - 24.03.2019 21:01

Great summary, Epic should link this summary under these 20+ docs of explanation for quick overwiew, ...if:
- You'd add info about HUD class
- You'd answer my question: so the best way to store user settings (options: key bindings, sound volume etc.) choosen by player would be in Game Instance? Since it persists ?
And I'd make changes of these variables in Game Instance.

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@Schytheron
@Schytheron - 07.03.2019 16:47

Thank you for this video! Have never seen anybody else talk about this. I wish this was the first video I saw when I started using Unreal Engine.

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@RohitKotiveetil
@RohitKotiveetil - 10.02.2019 12:35

It would have been really useful to have had a video like this when I was first starting out with Unreal Engine. I think sharing this on the UE4 forums or reddit page might end up helping a lot of people new to the engine.

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