Комментарии:
Forget to show some things in the video, you can access your gameinstance, gamestate, or even gamemode from anywhere in blueprints. There are useful nodes like "get gameinstance" that return the base gameinstance class. You can then cast that reference to the class of your created gameinstance to access it's variables and functions.
ОтветитьAmazing videos Casey. Hope will do some more in the future. Can't w8 to see them. I hope you are doing good. All the best.
ОтветитьThis is an incredibly useful video. Most tutorials are very shallow and never even try to explain how an actual game works and where to store gameplay data. Insane that this only has 4k views
ОтветитьEpic needs to hire you as their tutorial guy. Epic tutorials aren't this clear
ОтветитьAmazing content! Very direct and useful!
ОтветитьThis video is nutz. Can help your organize the framework of your projects and start sketching the structure of the project. Props!
ОтветитьGreat video! Wonderful explanation! I would enjoy a video explaining where one would look to find flow charts and documentation that helps one understand the framework.
ОтветитьThis should be on first page of unreal documentation with capitals
ОтветитьThe way the hierarchy is explained here is without a doubt one of the most important things you need to learn for UE4.
ОтветитьActually a very importnant topic, few talk about for some reason
ОтветитьIt helped a lot, thank you.
Ответить"You don't have to care if you're not making a multiplayer game." I wish someone had told me this a week ago. This channel is invaluable.
ОтветитьThis is what is actually needed. When you start is just a bunch of dogmas that you don't really grasp. I would have gone even more into the details
ОтветитьThis was really cool! Thank you!
ОтветитьThx for the info. I think this is very important because you should know where to put your code. Your videos are the best.
ОтветитьUseful video, thank you! However , the difference between Pawn and Character was not clear for me
ОтветитьGreat summary, Epic should link this summary under these 20+ docs of explanation for quick overwiew, ...if:
- You'd add info about HUD class
- You'd answer my question: so the best way to store user settings (options: key bindings, sound volume etc.) choosen by player would be in Game Instance? Since it persists ?
And I'd make changes of these variables in Game Instance.
Thank you for this video! Have never seen anybody else talk about this. I wish this was the first video I saw when I started using Unreal Engine.
ОтветитьIt would have been really useful to have had a video like this when I was first starting out with Unreal Engine. I think sharing this on the UE4 forums or reddit page might end up helping a lot of people new to the engine.
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