Megalights in Unreal Engine 5: Everything You Need to Know

Megalights in Unreal Engine 5: Everything You Need to Know

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@alias9932
@alias9932 - 20.12.2024 04:32

Cool I was just wondering how I'll handle light in my level xd.

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@Vanessacooksxo
@Vanessacooksxo - 20.12.2024 04:54

oooh dynamic lighting sounds cool :^)

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@TvCinemaCraft
@TvCinemaCraft - 20.12.2024 05:03

If I have Ray Tracing disabled in my project and I am using Lumen, which gives me better FPS, will enabling the 'Support Hardware Ray Tracing' option increase the load on my system?

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@CreepyCurlew
@CreepyCurlew - 20.12.2024 06:24

I just got my first pc and finally upgraded from a laptop, can’t wait to experiment with more taxing projects.

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@affair2k
@affair2k - 20.12.2024 15:16

So, for old hardware without RT it is better to avoid Megalights, right? Or if we plan on having the game working on SteamDeck or similar?

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@binoice1301
@binoice1301 - 20.12.2024 17:04

what about the rest of us, the non hardware raytracing

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@derf0007
@derf0007 - 07.01.2025 06:52

are lightmass importance volumes still needed then?

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@felsenstern
@felsenstern - 10.02.2025 00:30

nice feature, but only supports Nvidia RTX cards on pc.

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