Комментарии:
Thanks!
ОтветитьThat is indeed, a super helpful blockout tutorial!
I always had the feeling of a "missing link" between what people were explaining and the end result! Thanks man!
Thanks so much for this video! Super helpful!
Ответитьbro, thank you. a real relief.. its always great when there are people kind and patient like yourself to help the new and overwhelmed!
Ответитьthanks
Ответитьhey can you tell me how should i go for dynamesh after blocking?
btw your i loved your video;)
This is by far the best zbrush tutorial i have ever seen, dude you Rock!!!! i realy wish you could do more tuts on Zbrush, PLEASEEEEE!!!!
ОтветитьWhy not use zspheres ?
ОтветитьThe best video on blocking thank you so much
Ответитьhow to that diff color on object?
Ответитьthanks
ОтветитьYou really hit all the spots others do not talk about.. Thank you! <3
Ответитьhello any reason why switching between masked objects when holding the ctrl+click does nothing? it only masks / unmasks the same object, while the other stays uneditable. HELP!
ОтветитьThanks Dude, this great play by play information
Ответитьthank you so much for detailed explanation,this is the best blockout video I've seen.
ОтветитьExcellent. Glad I found this video. You are right that most of the other Blocking Out video were confusing. But your presentation was super! Thanks.
ОтветитьThis is a fabulous video! Thank you!
ОтветитьThat was a really great tutorial.
Simple - no nonsense - straight to the point
As a beginner, this is very helpful. Couldn’t figure out how you started with imm sphere though.
ОтветитьExcellent tutorial mate
ОтветитьThis was good. Really helped me get more control of isolating objects. Is it possible to delete objects or do you have to undo?
Ответитьhey i just want to ask, do someone know how to delete a sphere ? i am a beginer in zbrush :/
ОтветитьThank so much for this. It was very easy and simple to follow
ОтветитьGreat video!
ОтветитьJEZ interface and all usibility ideas in this program are invented by some hardheaded folks i tought blender is kinda not friendly compared to other software but this ? its kinda strange for such industry aclaimed program
ОтветитьOne thing that bugs me is some characters don't have a complete model sheet(front, side, back view) even then it's either in a pose or an angled view. How would I go about blocking out in these cases? I also have trouble marking the distances between each part, does it have to be exact or approximately there?
ОтветитьJust a quick tip for those who want to use the Polygroups - Auto Groups function. If you go to Geometry and click on Mirror and Weld, it will flip your polygroups across the X axis. You should have symmetrical polygroups now.
ОтветитьThanks so much for the last bit ahha
ОтветитьThank you so so much for this video!!! 🔥🔥🔥🔥
ОтветитьThis is tutorial is amazing!! You speak in a way I could understand and I was finally able to do this and fast!! It doesnt have extra steps or info you dont need lol... Thank you so much!!
ОтветитьI am very beginner. Is there any documentation for beginners.
Ответитьty so much! omg <3
Ответитьhow you check the proportions how you know that the proportions are right and accurate can you explain ?
ОтветитьGreat tutorial and the I don't give a F*** attitude lol. Great instructor material for me. Straight to the point.
ОтветитьWOW!
ОтветитьCan you tell me how I find the setting that makes a new IMM primitive into a different polygroup color automatically? I just cannot find it anywhere I look on the internet and the way you don't explain it seems like it's so straightforward
ОтветитьThe Move Topological brush also helps in moving separate polygroups or areas where there are gaps in topology like lips without having to mask.
Ответитьthank you so much! awesome video
ОтветитьAmazing. This is a great way to start any project with the right foot. Thank you so much.
ОтветитьStill to this day a great tutorial. Thanks!
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