Top Tips for Making Game Assets & Packs - Blender 3

Top Tips for Making Game Assets & Packs - Blender 3

Grant Abbitt (Gabbitt)

1 год назад

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@employe_du_mois_
@employe_du_mois_ - 03.09.2023 16:35

I'm working on 2 low poly asset packs (chatacters and furnitures) and your tips are a life saver! Tanks a lot!

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@DLVRYDRYVR
@DLVRYDRYVR - 03.09.2023 16:37

Ginormius Asset Pack 😅

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@theumbrella6406
@theumbrella6406 - 03.09.2023 16:44

Nice video! one more tip from me to the viewers would be the file structure. Especially if you are working with textures. You don't wanna end up having pink missing textures everywhere like me some time ago 😅

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@johannesbergcrantz
@johannesbergcrantz - 03.09.2023 16:57

Very cool, dig the lowpoly artstyle :)

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@luxalba1731
@luxalba1731 - 03.09.2023 17:25

Suggestion about tip 6: keep always Face orientation ON and change the blue color to white and/or transparent in themes > 3D viewport

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@KarasuuX
@KarasuuX - 03.09.2023 17:25

me and my brother are making a game right now. Neither of us have any experience and this is the exact art style id like. Do you have tutorials on how to make things like this in blender?

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@jovlem
@jovlem - 03.09.2023 17:43

I like the tips, but dislike the "everything-flat-shaded-style". I mean is not ugly but now I want assets with more PBR materials.
This way you get more variety in the materials like metal, concrete, plastic,.....

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@renealbrechtsen9743
@renealbrechtsen9743 - 03.09.2023 17:56

Would love a tutorial series about making a modular set for a scene or a pack like this one. :)

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@viniguerrero
@viniguerrero - 03.09.2023 17:58

Awesome tips! I wish there was a video like this one specific for character modeling though, in the exact same character style as the video 😅

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@duudaw7044
@duudaw7044 - 03.09.2023 19:01

really love your art style and your videos! thanks for keeping your great work

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@DailyPaily
@DailyPaily - 03.09.2023 19:04

Tome su Like buen señor.

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@KenHeslip
@KenHeslip - 03.09.2023 19:48

Keep in mind double sided materials are more perfomant than solidifying. But only where it makes sense...for example flower petals.

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@Plaguebreath
@Plaguebreath - 03.09.2023 20:19

Wow Grant for all this work the price of asset is really an awesome great surprise. As always masterpiece work and as well for the tips too.

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@iam.2022
@iam.2022 - 03.09.2023 21:04

Grant, this is beautiful project, congratulations, please make tutorials on this!

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@BeastSri
@BeastSri - 03.09.2023 21:23

Bro .

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@MsCarored
@MsCarored - 03.09.2023 22:32

a modular character pack course will be great

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@AlexeyRozhkov
@AlexeyRozhkov - 04.09.2023 00:04

Funny coincidence: I've just finished modular medieval house constructor for Unity Asset Store. :)

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@VertexRage
@VertexRage - 04.09.2023 00:30

Good looking pack! Especially the characters (I like the druid!).

Two notes though:
- single sided objects are valid for asset packs and (depending on target platform) might be even necessary to reduce triangles.
- majority of asset pack come with characters at least rigged. For example, this is a requirement if you want to publish a character on UE Marketplace. It's also required by Unity according to submission guidelines, but they seem to not enforce it as strictly.

Also, please rethink your pricing/marketing strategy. Saying "$425" off is dishonest. No similar asset pack comes even close to this price. As a fellow asset publisher I urge you: please don't make "udemy" pricing model a thing for assets.

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@bluzenkk
@bluzenkk - 04.09.2023 01:04

feedback:
1. i prefer buying assets from the unity asset store cuz of the ease of using the package manager.
2. from the promo video, the asset is similar but not better than that of Synty Studios. and i've got tons of Synty Studios
assets from years of collecting....so its kinda duplicated...maybe the asset is good for other student from your courses but not me.

3. However, I would like to see the course/YT videos of the process of making this asset pack. Maybe i could still learn a thing or two from the process.

anyway, good work~ keep it up~

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@mioTive
@mioTive - 04.09.2023 02:00

what does this style of art visual graphics in games called?

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@phantomapprentice6749
@phantomapprentice6749 - 04.09.2023 06:19

Hi Grant , this is some great initiative and the pack does looks good however I do have what to say about the style :
The style looks close to that of Synty studios style yet more cartoony because of some of the distorted shapes on the towers , for better or worse, I would prefer something more realistically proportioned. And you know I bet some developers have that synty pack and would think its be nice to use this pack in combination with that (Also because yours have more ready-made building assets and better value) , yet the styles don't mix out of the box because of the cartoony aspect which sort of limits the style of game I would use these in. For example If I wanted to make some low poly Assassin's Creed or Thief style games I wouldn't use something with cartoon proportions so I'd need to spend time to try to "Unstylize" the assets more or just go for a different pack.

Anyways this is of course just my opinion , I'm sure that some developers don't care and just want their iOS game to look good and this pack might help them to do that.

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@symaplasym3441
@symaplasym3441 - 04.09.2023 10:13

Can you make a separate video about the planning stage of such asset packs? As you mentioned, the creation process itself is quite clear. But the main problem is to think about what should be included in the set of asset packs at all. And also come up with exactly which models should be unique and which modular. If the object should be modular, how exactly to think through this modularity to get maximum diversity with a minimum number of objects to model?

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@_MultiTopic_
@_MultiTopic_ - 04.09.2023 16:23

Cool style and game assets.

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@harshaeranda3321
@harshaeranda3321 - 04.09.2023 19:25

Grate style liked the colors ❤

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@willlham1
@willlham1 - 04.09.2023 20:39

Couldn't the overlapping like in the castle cause Z-fighting? Any time I've made a level in Unreal engine I've found it best to butt meshes and assets up to each other or it causes weird issues. Have you found anything like this making that castle?

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@johnno31uk
@johnno31uk - 04.09.2023 21:51

Hi - seem to be missing tips #2 and #3 in this video

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@jankxyard
@jankxyard - 04.09.2023 22:31

I thought this video was gonna be some BS about suggesting making some assets and not other assets. It left me pleasantly surprised, because these were actually useful tips I wouldn't think about at first.

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@TheThirdHill
@TheThirdHill - 04.09.2023 23:33

Not only have I found a blender instructor, but I've also found a fitness coach! 💪

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@farianderson168
@farianderson168 - 04.09.2023 23:46

tnx 4 sharing, and i guess you look and sound like Arnold Schwarzenegger

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@njs811271
@njs811271 - 05.09.2023 22:11

Grant thank you so much for your videos. 90% of what I've learned about blender has been from you. I do have one particular struggle though. I can't seem to figure out color. I've studied color theory, and watched other people, but it's just not clicking. Could you possibly make a video describing how you pick colors?

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@DawnBriarDev
@DawnBriarDev - 06.09.2023 02:11

A few extra notes:

1- Double and triple check your unit scale in advance, early on. Just do a test import on the first model you make. Don't want to import 300 models and find out they're 10 or 100 times intended scale in the engine only at the end.

2- Use empties for items made of multiple components. This isn't something I'd bother with in a typical blend file, but with large packs, being able to rescale many meshes at once and not having to worry about origins in doing so can be very helpful.

3- Don't texture in advance unless you are not baking or painting any additional details. Just assign a color to each face until the scene becomes more populated. This helps you get a better sense of color relationships between the objects without wasting time.

4- Store the blend file as part of an asset library. If youre going to make this many assets, may as well make them easily transferrable to other projects in the process.

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@simoncodrington
@simoncodrington - 06.09.2023 02:50

What a fancy looking modular pack. Great work mate 🤴

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@avocadofiregame
@avocadofiregame - 06.09.2023 05:30

Wow that's an amazing pack must have been a pretty amazing team! 🏰

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@Mafon2
@Mafon2 - 07.09.2023 13:12

You've greately improved.

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@hazchickgames2840
@hazchickgames2840 - 08.09.2023 11:29

You're one of those creators Grant that makes me wonder what we did to deserve your generosity. This channel feels like a never-ending gold mine. Thank you.

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@aiphigeneia
@aiphigeneia - 08.09.2023 13:30

Hello Grant! I wanted to ask, the objects are joined or they are consisted of different parts? for example a house (or a tree etc..) is 1 object or has loose parts? thank you!☺️

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@atharvalangote8258
@atharvalangote8258 - 09.09.2023 22:31

The asset pack look beautiful. I hope you didn't forget to add "draw bridge" in it.
And one question - How do you manage to like on every comment?

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@00smash69
@00smash69 - 22.09.2023 02:35

I was watching this guy 4 years ago and he is cool teacher

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@SeonVespera
@SeonVespera - 25.09.2023 22:21

Hi, i love your work and teaching style :D u r awesome :3
i was wondering can you make a video about how to model a full house (or a building, like a house a flat or a castle :q) 'INSIDE AND OUT'? i've searched a lot of videos but almost none of them has showed how to model it :/ i was hoping you can teach us :))

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@AnthonyHortin
@AnthonyHortin - 18.10.2023 10:33

Looking at your castle wall, it looks like you’ve placed the origin on one end of the wall, rather than in the centre. Am I correct in assuming that’s the best place for larger modular parts, like walls?

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@peterjohnson8570
@peterjohnson8570 - 18.10.2023 15:18

Looks good! A little too low poly for my personal tastes, but that's just me. One of my biggest gripes with asset packs having characters is that they're often very "hard coded" so to speak... if you're a beginner developer with little to no art/3d modeling experience, trying to customize them is just as hard, if not harder, as creating from scratch. I bought a few of Synty's low poly packs when they were on sale and ended up not using any of them because I couldn't figure out how to. I couldn't even figure out how to change the solid color of a robot character as it seemed like they were using a single sprite to contain all the textures for the pack. Maybe one day, when I gain more experience working with 3D modeling and rigging tools, I'll find a project to use them in. 🤔

Game dev is a difficult field to get into because there's so many areas for a single person to tackle. You almost have to become a generalist before you can go deep on anything one area. I often get stuck for hours, if not days, on the most basic of things and sink myself into tutorial hell trying to find solutions to move forward without starting over. 😕

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@GameDev1
@GameDev1 - 30.10.2023 19:18

And here I sit wondering why you don't put this on the Unity Asset Store?

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@x7cipher7x
@x7cipher7x - 12.11.2023 20:26

The mega bundle is a brilliant collection of assets. I'm wondering if you have any courses on how to make the modular kit, the characters, vegetation and buildings? Would love to learn the style in full!

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@snowsteward8340
@snowsteward8340 - 21.12.2023 02:26

this is the pack that inspired me to start modeling my own for my game

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@HollowsDarkness
@HollowsDarkness - 18.03.2024 20:59

When making game assets like this, is there a tri/poly count you want to stick to? If its low poly or realistic?

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@AboubakerArtist
@AboubakerArtist - 12.04.2024 13:24

Hi. Do i have to add charecters to my pack because i dont want to. Im an environment and props designer please answer 🙏

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@michealbrown2547
@michealbrown2547 - 06.05.2024 20:16

Are these assets just PBR base colored? Or a pixel atlas textures? Thank you in advance!

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@AttilaBacsa-le1ri
@AttilaBacsa-le1ri - 28.08.2024 13:27

Very useful tips, thank you! 👌

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@sonu-jangir
@sonu-jangir - 23.11.2024 09:36

Thank you so much 😊
❤❤❤

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@RichardGDBaker
@RichardGDBaker - 13.12.2024 04:52

As ever Grant. Thank you so much for sharing your knowledge and savvy when it comes to Blender. You really do help us beginners overcome some pesky hurdles. Thank you so much. The assets look wonderful too. The art direction is glorious. Absolutely love the aesthetic. beautiful stuff. Thanks Ace. Cheers.

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