Hardsurface highpoly and polypaint timelapse in Zbrush- Mech 3D Modeling

Hardsurface highpoly and polypaint timelapse in Zbrush- Mech 3D Modeling

Sina Pahlevani

3 месяца назад

380 Просмотров

This is my hardsurface workflow in ZBrush. It will be useful for artists who want to start a model in ZBrush from scratch and avoid switching between different software. I normally do everything from the blockout to highpoly exclusively in ZBrush.
I will upload the process of the blockout in three videos. Later, I will work on the high poly version. The model will definitely change a lot in the high poly version as I need to modify and enhance the design. Therefore, some parts of the model you see in these videos might change in the future.

The concept is rough, and I made it as the base idea for the mech. We are not following the concept 100%, and I will design the model during the process.

The purpose of this project is to create a 3D-printed model. Besides showcasing the behind-the-scenes production, it also serves as a valuable tutorial for many artists.

I am making a collection of cool articulated mech designs, and the printed model, along with some of the STL files, will be available for purchase in the future.

Тэги:

#3d_modeling #hardsurface #mech #robot #character_modeling #vehicle_modeling #toy #action_figure #3d_print #3d_printing #zbrush #hardsurfacemodeling #3dart #digitalsculpting #3dworkflow #blockout_workflow #3d_design #3d_concept_art #game_art #cgi #resin_printing #sina_pahlevani #3d_tutorial #hardsurface_tutorial
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