Комментарии:
You are the master of shaping with the mask tool 😷 Another great tutorial!
ОтветитьI think you mean carpals and metacarpals not carpal tunnel as that's a medical condition.
ОтветитьThank youQ i just found out your channel and its great for learning Nomad sculpt and sculpt in general!
ОтветитьYou did a grate job!! Thanks for sharing.
Ответитьamazing video thanks!
ОтветитьThat really helps a lot! Thank you!
ОтветитьAmazing. You’re descriptions are well thought out.
ОтветитьI can’t tell how you bent the palm inwards using the mask tool. I’m new to this, and you went through that part kinda fast LOL. It’s a great video though
ОтветитьThank you sooooo mmmuuch 🙏🏻🌿✨✨✨✨
Ответитьlol the middle finger thumbnail
ОтветитьReally impressed how you observe every minute details of real life objects before sculpting👍
ОтветитьI doubted that I could learn this much in 8 minutes!
ОтветитьThis shows many of your great talents......analysis, planning, artistry and teaching skills. I didn’t think hands could be done so well in Nomad. Many thanks"
Ответить❤❤
ОтветитьYou're lessons are so good. They can be applied to other softwares as well!
ОтветитьI just purchased the file hoping it would outline the steps though Im still having issues. When you are boxing the sphere how do you outline it so it boxes symmetrically? I can lower the resolution though my sphere is more of a pizza slice instead of how yours looks, even when going super slow I cant seem to do what your doing or even figure out how you are doing it
ОтветитьWow, q well made tutorial and you describe what you are doing with animated visual references.
I can't watch this and tut tut my favourite Adobe medium program not having selections
I’m suffered from CTS too :’(
ОтветитьCan you point me how to adjust wire scale?
Love you from Myanmar❤❤🇲🇲
Is this hand that be in end 🔚?
ОтветитьCan you do one on the full body? legs+abdomen+torax? thank you so much!
ОтветитьI love your videos, I follow your tutorial but you know why my cube has tris instead of quad?
ОтветитьHow are the vrease so smooth.... Mine alwasy have blocky appearnce
ОтветитьWhenever you do a feet tutorial, I will be extremely grateful 😭
Ответитьnice !
ОтветитьPlease sculpt tree
ОтветитьNo spek inglis 😔💔
ОтветитьThat was really helpful!! You’re an amazing artist thanks for sharing 👍🏻👍🏻👍🏻
Ответитьplease make with another language
Ответитьthis tutorial will make what im making far easyier , ive managed to create finger but i used literally several different primitives and i didn't realize you could alter one end of a shape i think im in need of watching everything youve done on nomade
ОтветитьSuper detail thanks 😍😍😍
ОтветитьWhat the program is it?
ОтветитьCan you duplicate the mirrored image of that hand, or do you need to create the other hand all over again?
Ответитьyour going way too fast
ОтветитьVery good job, can you slow it down and explain more of what you are doing. I'm very new trying to make a hand and you go way to fast for a complete new person.
ОтветитьAfter I voxel merge it I can barely smooth it anymore :(
ОтветитьJust starting with Nomad as of yesterday. Watching your sculpting process is very very very helpful :)
ОтветитьYou’re so incredibly talented
ОтветитьCan you pleas make a 🐻 so so great !!!!! Thanks
ОтветитьShe makes it look so easy
ОтветитьThis was extremely helpful, thank you!
ОтветитьWhat if you want it in the head? Is it the blender app?
ОтветитьHey can you please do a video on the settings you were using to make the hand I had some trouble finding you but still love your work sorry for the bug 😅
ОтветитьNow i can make my own model to flip people off with! 😂😂
ОтветитьIf you see this x3 Thank you so much for your awesome tutorials~ it helped me quite a lot. By any chances are you able to do a tutorials for how to make anime full body characters?
ОтветитьGreat tutorial.
ОтветитьBrilliant
Ответитьa full body please!!!😊
ОтветитьAmazing
Ответитьthis is gold. thanks, wasn't planning on sculpting a hand but just the techniques and understanding of how things work both in app and anatomy is amazing.
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