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FIRST‼️‼️ great video man!
ОтветитьWith the Loke maps, they actually have stickers of various terrain too you can stick on. Theyre reuseable and very easy to use on their maps
ОтветитьFor elevation I just use all my empty chessex dice boxes!
ОтветитьI use a lot of different solutions for my encounters...
Sometimes it's dry-erase on a battlemap, and that's the easy way - even if I have a few dozens laminated A2 battlemaps for various terrain types (grass, glacier, lava, swamp, rocks, etc.). Other times I add 3D-printed props (trees, rocks, obstacles, etc.), or if I'm setting up a dungeon, I bring up my fully modular 3D-printed dungeon. Then I 3D-printed in clear resin modular risers, as well as flames and spell effects (wall of flame, wall of ice, etc.) which I painted using transparent alcohol-based inks.
For my latest map (we're playing next Sunday) I'm setting up both 3D-printed village cottages and papercraft houses by BattleSystems, as well as flickering LEDs inside 3D-printed flames and scale model trees I recently bought on Amazon, all magnetized on a steel sheet covered with a grassy battlemap.
...yeah, I tend to go a bit overboard with my settings LOL 😅😅
The Mark Hulmes shoutout! He is my absolute favorite actual play DM and is the reason I got into running games myself. He is just so good at giving his players a comprehensive and cinematic scene. Glad to see the appreciation ❤
ОтветитьI'm going to hear the word "terrain" echoing in my head all day, now.
ОтветитьI use the "modular teather like" style, as what really impacts a combat more are the scatter and props on an area, the tables, the chairs, the flasks to be used as improvised weapons, etc. So I spend most of my crafting time creating new interesting scatter terrain thinking how they could be used in combat. I don't dedicate nearly that much time to doing the terrain itself.
ОтветитьI have a magnetic whiteboard with a grid. My scatter props are cut and paste from card, with magnets stuck on the bases. I've been moving as much as possible to modular terrain that can be rearranged on the fly as the party move from one section of the dungeon to another.
I also use terrain in exploration not just combat. It helps with visualization as they investigate a room for example.
Listen... I play online and when i whipped out a tree covered, carved tree trunk on a forest battle map on it's own camera... My players freaked out... We'd only really run theatre of the mind until that point. I'm also a mom to a teenager, on a very limited budget; it's just me doing the terrain (the partner that lives with me is in the campaign so spoilers) so this was a big deal to them and me.
As the old adage goes it's not what you have, but it's how you use it. I will now watch the rest of the video
Having actual terrains and minis makes all the difference in the world 🤘
ОтветитьI much prefer just drawing on a blank sheet over using intricate terrain. I even prefer it to be gridless. The reason for both is that I find them too restrctive. The more detailed the terrain, the less you can reuse it (and the more time, energy and money you have to spend), and there being squares tend to unconsciously dictate the position possibilities for both GM and player, even if you note they're just meant to help estimate distance by eye.
And a drawn map gives just enough clarity on what's where that you can use tactical considerations.
I like the tip on using glasses for flying enemies, though. I'll steal that.
I've been doing terrain for a decade. There are lots of great ways to use it, including building full sets without railroading players into using it. All I do is simply ask them at the end of each session where they want to go & do for the next session. Whatever they decide, that's the adventure I create for them. No railroading needed and I don't waste time building things they won't see.
ОтветитьI use a VTT with an in person game. Saves me a lot of trouble. I can have a bunch of maps and I just have a laptop and a small tv. Good video, good subject!
ОтветитьWhen I was young, I always used pencils to represent walls, erasers to represent doors...
ОтветитьFor printable maps I suggest 11in by 17in. I don't really have the ability to do maps but I love music so I spend a lot of time crafting a detailed playlist for the session
Ответитьlove Loot Studios
ОтветитьI love that you cover less well known (comparatively) dms! Makes me want to go watch their stuff :)
ОтветитьDont forget, you can make tiles and terrain from foam board.
ОтветитьA very useful tool I've seen used for quick terrain is Jenga blocks. They're a good size for throwing up some walls, a bridge, steps, pillars, tables, etc. Pretty adaptable and easy to store.
ОтветитьThe clear plastic part of many boxes that dice come in is a great fly riser that sits over medium or smaller size minis and doesn’t take up much more space. Also can be good to stick something on with blutac, such as a shrub of animal to indicate wildshape or stealth.
Ответитьjust one long AD
ОтветитьUnfortunately the VTT will make all of this obsolete
ОтветитьFirst thing to do in a battle map is destory something by a big unit. Makes him look scarey. But also shows ppayers he also should be destorying stuff or can interact that it isnt a video game and in a frozen state
Ответитьterrain for me is a double sided sword.
I have crafter a huge amount of dwarven forge style foam terrain and accessories. I have a TV I can use on top of my table for maps, I have grasslands and lava mats for my table, etc...
but I always revert back to a blank mat and markers.
running a game usually has too many unexpected things happen. if prepare a cool map or set of a throne room, and my players want to fall back into a hall to create a choke point this is way easier with a hand drawn map.
if my players and I discover a clue to the world that leads them to a safe house basement... but there would rolls it their creativity are what created the opportunity to even know about the safe house it simply takes too long to build with tiles, or it takes me out of the moment to search for a proper TV map.
these cool options have their place, and I love setting them up, but having the quick marker and mat option available can't be beat.
Caution. Some of the dry erase MATS don't like the RED marker you have. Erase it quickly as possible. Sign my FLGS players.
ОтветитьHave to ask, but any other DMs prefer the hex map setup over just the basic squares?
ОтветитьFurniture with Markers ist the best way to go.
ОтветитьJasmine has also absolutely killed it with the D20 art dept. Maps re: Coffin Run. Pretty sure the same team does the terrain for DesiQuest as well? Might be wrong abt. that, ik Shaubach was apart of production so I assumed.
ОтветитьWHAT IS THE ISSUE I STILL DONT GET IT
ОтветитьIf I'm not playing fully theatre of the mind, my preferred style is to use a disk called Ultimate Dungeon Terrain.
ОтветитьI like hand drawn maps without a grid. I play with "adjacent, near & far" zone rules to get away from counting squares.
ОтветитьI am literally in the process of GMing a new campaign as I got so frustrated with GMs choosing to ignore or house rule over so many of the fun aspects of combat on a grid. I have no issue with a new GM not knowing a rule, or wanting to start simple. That is fine! But I find far too many GMs have this "I know better" attitude when it comes to rules and what the table finds fun.
ОтветитьThis has been my struggle since switching to FoundryVTT from Tabletop Simulator, as someone who primarily plays online. TTS is easy, i can just slap down a bunch models on the table in 10 minutes and call it a day. But with Foundry I've gotta dig around for a map (that most likely will be low image quality, not what i had in mind, or have a big watermark), then get stuff like walls all put together and try and cram my encounter into it. Either that or i have to find one ahead of time, or spend a lot of time making my own on Inkarnate or whatever (which i dont find to be half as fun as playing around with actual 3D models.)
On TTS it just feels so much easier to me. I can throw together an entire village in 10 minutes and have my players ready to go without much fuss, and sometimes I'll enlist their help with making the map for a more collaborative experience. AND i can also get really into the details if i want to spend more time with it.
Idk, i just find the tangible stuff (even if theyre 3d models) to be more fun than placing a bunch of PNGs.
Most of my games I play on Roll20, but for about a year I ran the IRL game and made a bunch of foam terrain pieces. I'd say it's fun in it's own way and sometimes helps with immersion.
And it's actually pretty easy - I had a few times when throwing a couple of premade cave walls and arranging them was faster then drawing it by hand.
Also I had like 10 pre-made floor plans and used them whenever I had a street fight - house here, two there and blank sheet turns into a Waterdeep street.
So yeah, big complicated pieces could be obnoxious, but having a bunch of big pieces ready is great. You can just throw a couple of them out and pretend like it's planned and not impovised on the spot.
I have the wet erase, and a bunch of dwarven forge. It's nice to be able to flex between the two
ОтветитьI like to put in furniture and clutter in my maps to encourage cover use. Also a having few players that love the tavern brawler feat has them grabbing say a chair to smash over the enemies head or grappling an enemy and throwing them out the window. As the DM you can encourage use of the terrain by having the enemy use the terrain as well. They start to think’Hey if they can do that I can do that too”
Personally I try play my Monks like a Jackie Chan movie.
Had a warlock shoot the overturned table the enemy had flipped to hide behind. He was able to shove the table back and pin them against the wall, he did this while diving behind the bar firing finger guns.
Cardboard and paper.
I've found some cool black and white aesthetic.
I've used modeling clay, Model Magic, cardboard, foam, wood blocks, poster board covered with lamination paper, toothpicks, paper mache, gridded presentation tablets, the back of Christmas paper, etc. For one game I re-created the whole interior of the frost giant glacier from the Against the Giants adventure to be ready for a session, only to have the players decide to climb the glacier and go over it, skipping the whole thing. That comes with the territory of being a DM. Always realize you may be doing a lot of work that will not even see the light of day. And it's been that way since the beginning. It's one of our occupational hazards.
ОтветитьRaid the children’s toy box. You’d be surprised what you’ll find for use in game. Additionally, for the battle area, we use a Chessex battle mat covered with a sheet of plexiglass. With this method, a grid is always available and can chuck out scatter terrain, draw obstacles, or combine the techniques
ОтветитьWhat episode of CR or MN was this terrain from? That Crystal room is GORGEOUS. I have to build it.
ОтветитьWhere is that tavern from m
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