Комментарии:
It doesn't seem like they include the CinemachineInputProvider, so I suppose I'll have to reference the previous video
ОтветитьThat capsule looking kinda sus in the opening
ОтветитьOh perfect thanks!
Ответитьsuper useful video!!
ОтветитьThanks.
ОтветитьOne problem though. Just as with your previous video on the topic, the player (mesh/ capsule) is not rotating, to follow the mouse/ camera direction. Any ideas on how to do that ? Thanks.
Also, would be awesome to see how to switch from 1st to 3rd person in game.
Heeeey! I love your tutorials, they're really well done and cohesive. I had some issues, but then i unistalled and reinstalled everything and now it works like a charm! ;D
ОтветитьThanks for showing me how to do this but I have an issue with the camera. The camera seems way too sensitive now literally me just holding the mouse in my hand makes the camera wobble about. I tried playing around with the settings but nothing is working. Does anyone know what to do? This isn't a problem with the old input system it worked like a charm on there.
ОтветитьHow do I make it so that I have to hold right click and drag to rotate the camera around? Ive been struggling with the new input system
ОтветитьThank you!!! thank you so much! been having this problem for a while.
ОтветитьHello, Why did you use Cinemachine for this specific example? I mean what benefit does Cinemachine bring over setting directly a Camera's transform? Wouldn't it work the same way?
ОтветитьThis was a Project Saver, Thank You!
ОтветитьSheesss you saved me! thank you so much!
ОтветитьThank you Samyam for providing this solution! Very helpful
Ответитьthanks alot for this, really helped me out
ОтветитьInput provider doesn't work in my case. Why is that case? I provide input action asset there.
Ответитьagain, you have saved me. thank you!
Ответитьthank yoiuuuuuu
ОтветитьUnity added a nice new Add Input Provider button. I had a strange bug where Mouse/Pointer X wasn't registering. To fix: Delete the Cinemachine camera and recreate it > Add Input Provider > Hook up to your Mouse look action.
ОтветитьThanks! Very helpful
ОтветитьI know it is a kinda old video, but how can I change the XY axis input dynamically? Ive tried setting it to an action but it keeps on saying that I can not convert an action into an action reference
ОтветитьThankyou Samyam 👑
ОтветитьThank you. Short and straightforward. Keep up the good work.
ОтветитьThis is great! works a lot!!
ОтветитьThank.. samyam.. yoo helpme, i am crazi search solution for that problem.. i loveeeeee !!
ОтветитьAnother LudumDare, another lookup of how to use the new input system.
ОтветитьHey, thanks for the great video. Do you know how I can add Mouse AND Controller support? Adding 2 input providers doesn't work.
Ответитьhow would I change the input provider its using mid game? Like if I wanted to change it from mouse controls to right stick controller controls. Whatever I try in script doesn't seem to work and I can't seem to change the XYaxis in it
Ответитьthx a lot for this
ОтветитьBit of a late comment but how would you handle player rotation?
ОтветитьNOICE
ОтветитьGenia
ОтветитьThis video was amazingly well done. Super fast and super complete. I wish all tutorial had your rate and precision of explanation. Subscribed, thank you.
ОтветитьAwesome video . But how can I apply this method for a right gamepad stick instead of mouse delta?? Please help
ОтветитьI can't seem to get this to work with gamepad controls and the third person camera.
ОтветитьGreat tutorial. The new input system confuses the hell out of me.
One thing. How do you only rotate the camera when the right mouse button is held down. I just CANNOT figure out how to do this with the new input system. A quick explanation would be greatly appreciated.
This video is super awesome and very straightforward! The only question I have is: How can I get my character to rotate with the mouse input since it's coming from the cinemachine component? How can i get the mouse values to make the player rotate per the input values?
ОтветитьSus player model
ОтветитьIdk why but when i use Virtual camera for first person with this method its so snappy, its like camera rotation teleporting bits by bits. can anyone help me?
Edit: i partially fixed it. the Input System package was already set at dynamics update,
but i also had to change the updates on Cinemachine Brain both late update.
and in Virtual Camera i used Input Gain rather than Max speed.
now its smoother but at slower speed its still snappy. still need help.
Edit2: Smaller Input gain helped with damping the snappiness at slower speed.
Thankssss 10/10 :)
Ответитьwell done .
but i want to create canvas of Look its not working for me . its not copying delta[mouse]
How to do that with touch screen instead of mouse and making it within the right half of mobile
screen?
i wish they would let you change the y axis to allow mouse scrolling.. kinda of useless the way it is tbh.. it seems like you are unable to edit the input provider script too.. guess ill be writing my own from scratch anyways..
ОтветитьSam, how are you? I speak Spanish.
I use translator I hope you understand.
I have a problem when moving my character, the camera moves but my character does not move with the camera, it does not rotate with the camera
Also in the freelock camera I cannot modify the body and put the hard to lock, that option is blocked and stays in orbit
Ответитьyou help me please ?
ОтветитьThank you!
ОтветитьI am sorry but it doesnt even work with virtual camera, I tried everything to solve this problem tried 3 different unity versions already, a week spent on this,
virtual camera doesnt work with new input system.
Any chance of an updated version to work with Cinemachine 3.1.X and input system 1.9+.
Ответить