Tiling and Random Rotation Shader in Godot 3.2.3

Tiling and Random Rotation Shader in Godot 3.2.3

Kasper Frandsen

4 года назад

4,132 Просмотров

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@cmds.learning7426
@cmds.learning7426 - 12.12.2020 11:24

cool! shader expert

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@Yogoda127
@Yogoda127 - 14.12.2020 16:31

That was super interesting, thank you! This type of shader is used to rotate terrain tiles so it looks seamless, right?

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@elidelid
@elidelid - 01.01.2021 05:10

Nice! Didn't know we can put random function in Visual Shader

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@RADkate
@RADkate - 22.01.2022 19:06

a quick way to remove the flicker is to disable mipmaps and reimport

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@Thor_the_Doge
@Thor_the_Doge - 01.03.2022 13:12

This was exactly what I was looking for, tysm

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@dbatdev
@dbatdev - 28.12.2022 13:01

Shader Brain, you are a wonderful teacher. Thank you!

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@thepolyglotprogrammer
@thepolyglotprogrammer - 15.04.2023 01:56

Really good! Exactly what I need to make a kitchen floor with tiles!

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@busterdublup1243
@busterdublup1243 - 30.05.2023 22:06

thanks for the video. i couldn't get the custom mipmapping node to work in godot 4 though. is there a change that needs to be made for godot 4 or have i done something wrong?

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@MisterBr0wn
@MisterBr0wn - 16.09.2023 09:23

Thank you for this video!

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@NUK3V01D
@NUK3V01D - 28.10.2023 16:44

Is it possible to make it as canvas item for tilemap?

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@archivoman1649
@archivoman1649 - 03.03.2024 14:29

training to rotate a fast noise in godot 4 to add variant to multiple plains called from the same sample, but i thinc thers somthing mising.

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