Комментарии:
Good-looking, if a bit familiar. ;)
Ответить"That is not how you make a sale" 😂😂
ОтветитьI've seen this apt building in one of your other games.
ОтветитьEvery time I see one of these bathrooms with the lightswitch outside I think how much it would suck to have your lights turned off mid-shower.
Ответитьwill you cjugames play more brand new horror games in 2025 today now yes are no 😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
Ответитьwill you cjugames play more brand new horror games in 2025 today now yes are no 😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
Ответитьwill you cjugames play more brand new horror games in 2025 today now yes are no 😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
Ответитьnot a way to make a sale, but definitely a way to make a friend or two, just ask ed Gein
ОтветитьAs a Sesame Street mechanic, I find 'G' for 'go' to be far more useful in engine repair than 'E' for 'explode'.
ОтветитьInteresting game thanks. I thought the music and sound effects were really cool.
Ответить“Let’s just go through and turn off all the lights “
Me: 😳Chris, are you all right?
Generator? Sounds like yer driving what looks like a diesel Volvo! Haven't seen one of those for decades! Cool!
…Well, not so cool, for the protagonist. 😅
I always have warm feelings when Chris walks through Russian Khrushchev-era apartment buildings. 1998 was a very difficult year for ordinary Russian citizens - there was a default (currency crisis), and many people could not even afford to feed their children breakfast before school. And yet, the atmosphere at the beginning of the game evokes a strange sad nostalgia for childhood.
Ответитьwhat a TWEEST
ОтветитьWhy do all these games use the same apartment block? Is it the only post-Soviet era area on the asset store?
ОтветитьWow!
ОтветитьLoved it
ОтветитьDid they manage to get licensed music from Chernikovskaya Hata? That's pretty cool!
ОтветитьDisappointed - ( sorry for any poor spelling ) - by the game in general , especially the ending....I think....not much to like here. Thank goodness for CJU making crappy and semi - crappy games more entertaining. 😂
I think one of the few things I enjoyed was the use of a Black light to check for hidden clues , that's always fun. But I kept getting frustrated with him not turning the lights back on after he was done checking but it ended being moot any way since the dev kept making sure the power would go out too much in the game or just have faulty lighting or what ever... who puts their broom right next to a toilet?! Lots of nonsense , lack of interesting / cool things , & lack of interactivity / creativity for a lot of things....hmm
..the drawings , those were nice and creepy. Liked the note passing via the paper air
planes ....yeah , some of it was ok but just ok.... nothing much really new or exciting.... 😕
Thanks Chris 💙💙💙
ОтветитьHow To Tell If You're In An Old Soviet-era Apartment: The Guide.
1) Rugs on the Wall
2) Internal Windows
3) Padded vinyl doors
I did not like this game, the story didn't really make alot of sense. The reveal at the end felt like meaningless exposition dump trying to quickly end the games story.
ОтветитьI have the EXACT broooooom!
ОтветитьAh, I recognize this apartment, used in a spectacularly creepy game where you were trying to recover your dead grandfather's photo album, and were then tormented by a light-hating giant.
ОтветитьAs a mechanic I can vouche for the "E's" being a secret of the trade. 😂
ОтветитьCJU! YOU PLAYED THE DEMO TO TORMENTURE 11 MONTHS AGO. THE FULL VERSION MIGHT BE OUT?? Maybe you can play it on the channel???
ОтветитьPADU
ОтветитьI was not expecting that twist…. Poor kid… how traumatic.
ОтветитьAnother traumatized kid in the end but this time I think the story was told with more finese than most of them are.
ОтветитьLet’s goo!!!!
ОтветитьDamn, these drawing are very impressive, kudos to the artist. Great depth and use of negative space.
ОтветитьWell that escalated quickly. Also, how can you have all that happen and then shrug it off with a “I’ll take a picture!”
Ответитьthose E-shaped plates are part of an old electric current transformer. its core consists of a stack of them. in those days, people dismantled transformers for the valuable copper wire, throwing away the useless iron plates. that's why they could be found everywhere😊
ОтветитьThis game reminds of the game September 7th.
ОтветитьI guess that really was his last visit to the apartment. Wonder if they ever caught him. Also, who stops by at night to look at an apartment? That part made the least amount of sense in the game.
ОтветитьAh, Yupi... Water was tasteless until Yupi appeared! 😂
Ответитьlmao, in Russian we also call these thingies as "E". There were a lot scattered around across our playground in my childhood in 90s
ОтветитьAwesome
ОтветитьThanks for playing! 🙂
ОтветитьI enjoyed this one. I had no idea how it would end.
ОтветитьThere ought to be a drinking game associated with this game. Every time the narrative railroads you into doing something pointless, counter-intuitive, and infuriating, beat your head against a wall and delete the game.
ОтветитьApart from the exposition dump at the end, this was really good! I wish they had made the other expository bits like the part in the basement: A quick section to play through, rather than be told about. That would've made this even better.
ОтветитьI loved the sound of the snow crunching under the boots
ОтветитьAnybody else tired of seeing the same maps being used over and over for these horror games? Why can't they make original ones? 😮💨
Ответить