Комментарии:
the best! Thank you so much :-)
ОтветитьAmazing explanation thank you so much!!
ОтветитьI don't have the base color how can I fix it!?
ОтветитьI keep having a problem using this method with the 2d bump node. Where it shows weird seam lines. The only way I've found to get rid of them is to delete the 2dbumpnode and use a ainormalmap node instead
ОтветитьThank you so much for this info !!!
ОтветитьA
ОтветитьKinda confused on how to use this on an object with multiple different material slots,
ОтветитьIt is not relinking the textures it's showing me errors!
ОтветитьHow do we import and use the opacity map, it isn't there in plugin channel, can you make a quick video about it
ОтветитьThank you! its great!!
Ответитьthank sss your are doing very great job for meee thank you
ОтветитьLove your stuff! I always learn something. Keep 'em coming!
Ответитьi have been watching you videos for some months now I love how with each one i still learn something new...thanks for the tutorials they are really full of information
ОтветитьThank you so much! You have really helped my workflow.
ОтветитьI applied PBR-CAR-PAINT but The textures after export donot look same i can see the flakes in substance painter but after exporting textures i cant see the flakes. Please tell me how to export PBR-CAR-PAINT for maya Arnold
ОтветитьI do not understand why I do not have this plug in in the list a even downloaded it still nothing ,
ОтветитьI did the same but the color went so dark. Can you please help me out.
ОтветитьDope!
ОтветитьThis has helped me alot! Thank you:)
Ответитьthe Flip R is jaw dropping
Thank you
hi i have the object divided into different uv tiles in my case into 3 different uv tiles as udims so how to use the substance plugin to automatically connect because there are three maps for base alone and three for height so do i need to connect manually is that the only possible way
ОтветитьSecond video that I watch from you that saves me this week. Do you also have like an online course? so many questions :(
ОтветитьQue hago si no me aparecen los Plug-in de Substance?
Ответитьthank you so much 🙂
Ответитьthis plugin is causing weird bug for me, especially when I have multiple shaders on the same geo. if I manually attach textures to the geo then it's the same as what's shown in Pt but when using this plugin, it seems the UDIM is completely messed up.
Ответитьsubstance Painter Plug-In not working
ОтветитьThanks you so much!!!! So clear !!! Just in time for my environnement project study !||||
ОтветитьThanks a lot !
ОтветитьHow to combain the substance texture .i use texture set combainer but not working
ОтветитьMy plug-in does not work for Maya 2023 for some reason. It gives me this:
// Error: file: C:/Program Files/Autodesk/Maya2023/scripts/others/pluginWin.mel line 316: The specified procedure could not be found.
(substancemaya).
I was hoping I could start from scratch... In this video, there's already PBR maps created. So from the point of being done modeling and UV-mapping in Maya, where do you go from there?
Ответитьwhere is the link
Ответитьthank u mam♥♥
Ответитьhelpful, thankyou :D
Ответитьwhat should I do if I don't see it in my search plug-ins?
ОтветитьHi, I love your tutorials. I have a problem. I create a 3d vintage rocket for my personal website, but in that rocket has two materials, the main body is grey color and the tip is red, all the same mesh, I made the UV maps and worked textures in Substance Painter. When I use the plug in SP in maya to import the textures, the color of the two materials in maya I created first 'override' the textures, the textures are there but the color is 'first', don't know why. For what I see, it seems is an error to work two or more materials for the same mesh, maybe the best is to work one mesh for one material each object separated, so they have different UV maps, maybe my rocket must be 'cut' so the main body is one mesh and the tip another, what's your advice?
ОтветитьI always come back to your substance painter tutorials since it is something that I don't do very often, congrats for the amazing tutorials you share with us!! I was wondering if you already created a tutorial of displacements maps? Hugs!!
ОтветитьThanks alot
Ответитьhelloooo i have a big problem, when i put my substance textures on maya, the modelisation is modified but only in arnold renderer... in the workspace it looks good, but not in render :( someone knows from where the problem can come ? thank you :)
ОтветитьGood Morning MissMonica, i am having issues with ErraticDisplacementValues in maya after i import from substance. sometimes they will look normal, sometimes they will be severely "marshmallowed" then sometimes they will be "toothpicked". i hope my descriptions can help you understand what i have going on. but as of yet the only fix i have found is to unplug the displacement all together in Hypershade. I have tried many deferent file formats, and bitrates and nothing seems to get the values where they should be, could you do an in-depth video on this matter, Thanks
ОтветитьApply doesnt work for me.. when i press apply on arnold nothing happens
Ответитьthank you mam 🥰😄
ОтветитьFrom where I can find this plugin
Ответитьthank you so much! This was very helpful!
ОтветитьMiss, thank you soo much, i have assessment soon, and you saved me few hours of researching!
ОтветитьYou literally saved my life thank you!
Ответитьthw plug in not working when i clikc on it
ОтветитьI like how succinct your tutorials are. Great stuff, thank you!
ОтветитьWhy does the bump effect fades away from the textured model when I make a copy of it with Ctrl+D/Shift+D ? Pls help... coz everything is there in the duplicated object except the bump map or you can say the height details,
Note: I did apply the textures the same way with the help of the plugin. My original model is perfect, I only have problem when I try to duplicate it.
i use 2023 version and i dont have it in my maya plugins, how should i get it?
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