Комментарии:
Still seems more complicated than UE4. Why cant we just drag and drop the fbx into the brush panel and just put it into the scene. Or get rid of the brush thing and just have an entire asset browser like ue4 and be able to house materials and meshes.
Ответитьi am very glad to see fbx pipeline
Ответитьyou guys at crytek just made so many dreams come true, thanks for this amazing update I'm glad I stuck with this Engine
ОтветитьFollowing this exact tutorial, which is great, I imported a static mesh into the GameSDK. With a surface type (any) applied to all materials and submaterials/proxies, I can't get bullet holes to show on the surface when shot at. Did I miss something or do I need to program the object do be able to react in that way?
ОтветитьGuys. i wanna ask you something. The fbx should be exported from your Own maya/3ds max/blender (3d editors), or can you download a ready made fbx model with its 3d editor project file and textures, exported from some other pc, or?
Ответитьstill too complicated, there needs to be auto material transfer, from maya stingray material for example
Ответить