A Different Way Of Thinking About Shaders in WebGPU

A Different Way Of Thinking About Shaders in WebGPU

Visionary 3D

1 месяц назад

1,395 Просмотров

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Комментарии:

@GhazalRamezanian
@GhazalRamezanian - 20.11.2024 11:08

Remarkable!

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@greensporevalley
@greensporevalley - 20.11.2024 11:08

Awesome, can't wait to try this out!

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@mobocation8599
@mobocation8599 - 20.11.2024 11:15

wow😮🔥
Its wonderful🤌🏻

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@Miya-q7j
@Miya-q7j - 20.11.2024 11:17

Wow, I'm really stunned 🔥

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@joostkersjes4349
@joostkersjes4349 - 20.11.2024 12:22

I really hope this project can make WebGPU a more attractive option for the uninitiated web devs (like me). All the best! Starred the repo ❤

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@StephaneVFX
@StephaneVFX - 20.11.2024 12:35

wow... thanks !!

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@SuboptimalEng
@SuboptimalEng - 20.11.2024 16:11

Bro locked in.

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@SuboptimalEng
@SuboptimalEng - 20.11.2024 16:20

After watching the video, I’m intrigued. I started learning WebGPU last weekend and found the setup code to be tedious. Going to check this out.

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@すべてに興味を失う
@すべてに興味を失う - 20.11.2024 17:24

Looks like TSL

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@JiyinYiyong
@JiyinYiyong - 23.11.2024 11:35

while it's nice. something I want most is to fill the gap between JavaScript and WGSL. there's structs in WGSL, but JavaScript does not provide structs. If both languages is Rust, I can see people defining macros defining traits to fix the issues that structs on GPU has layouts with aligned=blabla and size=blabla, and that being guaranteed by compiler. Now in JavaScript it took me a lot time to figure out I used wrong structure or buffer layout, and always to match the buffer layouts. (disclaimer, I'm toying with WebGPU but I'm not gamer developer, not used game engines yet.)

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@Trooperos90
@Trooperos90 - 23.11.2024 21:36

Cool

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@XyndraNerd
@XyndraNerd - 20.11.2024 17:39

now I can argue about using wgsl in normal web apps

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