Комментарии:
Remarkable!
ОтветитьAwesome, can't wait to try this out!
Ответитьwow😮🔥
Its wonderful🤌🏻
Wow, I'm really stunned 🔥
ОтветитьI really hope this project can make WebGPU a more attractive option for the uninitiated web devs (like me). All the best! Starred the repo ❤
Ответитьwow... thanks !!
ОтветитьBro locked in.
ОтветитьAfter watching the video, I’m intrigued. I started learning WebGPU last weekend and found the setup code to be tedious. Going to check this out.
ОтветитьLooks like TSL
Ответитьwhile it's nice. something I want most is to fill the gap between JavaScript and WGSL. there's structs in WGSL, but JavaScript does not provide structs. If both languages is Rust, I can see people defining macros defining traits to fix the issues that structs on GPU has layouts with aligned=blabla and size=blabla, and that being guaranteed by compiler. Now in JavaScript it took me a lot time to figure out I used wrong structure or buffer layout, and always to match the buffer layouts. (disclaimer, I'm toying with WebGPU but I'm not gamer developer, not used game engines yet.)
ОтветитьCool
Ответитьnow I can argue about using wgsl in normal web apps
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