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Cheers mate mega help
ОтветитьExpert are someone who lots of experiment :")
ОтветитьCan you not use srinkwrap and select outside or above to set the skull cap maybe? For the physic's you could maybe select the hair phyisic's asset, open that and add collision capsules or sphere's to prevent the hair clipping where you don't want it. I would link image's BUT of late YT deletes any posts I do with links in them sorry
ОтветитьOh forgot to ask, have you tried using a metahuman hair on a Daz model?
ОтветитьFramerate using Groom hair.... is just BAD!
Ответитьawesome thanks for this! - will it work for UE4.27?
ОтветитьWOW! Thanks a lot, Sir!
ОтветитьHow good is UE5 FPS with Groom hair?
ОтветитьI keep having this issue converting to particle hair where the hair gets detached from the scalp as soon as I hit convert each time. The scalp is left in the same place and the hair is on the y axis, any idea what's going on and/or how to fix it?
Ответитьplanning a tut on the hair physics?
after importing the alembic from blender, my hair just explodes and flys everywhere when my character moves :(
Hoping this will help me in regards to art by seeing different hairstyles in different angles/light.
ОтветитьHI, did you find out about the long hair, did you fix that issue? I am having thos problems as well.
Ответитьis there a way to export the hair from UE to Blender?
Ответитьi have problem with groom plugin when i enable it and restart engine after a little time engine crash and dont open my project again
please help me❤
Does it work with unreal 4?
ОтветитьThank you a loooooooooooot that helped me so much you did really great job
ОтветитьCould you please help me?) I've got a problem, that in the viewport everything is fine with metahuman hair, but in render it's hair is pointing in different crazy angles, and looks like someone tried to rip it off... Can it somehow be fixed?
I've attached head of metahuman to a custom body (in case it matters)
MANY THANKS IN ADVANCE)
Can I bind an existing groom asset to a different character?
ОтветитьWhy do we need to use Groom hair btw?
Ответитьi think i know why u use groom hair now...i cant seem to bring certain daz hairs over from iclone8 using the unreal auto-setup...it must be the daz hair polygons or something...not sure
ОтветитьSo all I need is a hair obj that fits the head of my UE5 character?
Does that mean I could just create my own hairstyle from scratch ? Will this workflow still workv
hey im having a issue where the hair goes through the face n body... any help?
ОтветитьCool, I've follow and made Curly hairs, but scalp is transparent so I see bald head under hairs, how to fix?
ОтветитьI don't use daz studio, do you know where I can find a tutorial or info to do the same thing with a character created in Blender?
I want to preserve the whole body and not just the head.
Can u tell me how much fps u get when u place the Hair ? i literally have 180fps in normal but whenever i place hair it drops to 60-80 fps its not developable for a game
Ответитьerror conversion
Conversion Failed
interesting. i have an iclone character that i have turned into a metahuman id also like to use his beard and hair i wonder if thats possible also?
ОтветитьHi, unlike yours, my hair offsets when animated. When the character is leaning forward, the hair looks like it's about to fall off.
Could it be that something to do with the transform center of the exported abc?
Hi, any idea how to do this on mac?, there's seems to be a problem with alembic and hair doesn't appear once imported.
ОтветитьLove your tutorials. Trying to use the 2.1.2 Daz Hair Converter, Blender says "(undocumented operator)" and I am unable to convert. Please help
Ответитьto get collision with the body just add the body physical asset to the groom in the metahuman edit bleuprint
ОтветитьI found this video by searching for how to stop the hair from going through my character's body and clothes. Did you ever figure out how to solve that?
ОтветитьHi,After importing hair into UE5.4 and binding it, there may be messy hair. Is there a solution?
ОтветитьThanks a lot for the video! Do you know why the binding of my hair (exported from Houdini) takes 3-4 hours? And after that the hair moves with the Metahuman, but stays in place when the Metahuman is being animated with its control rig?
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